Rust Data

rustdata.spaceservers46.163.129.33:28016.ipynb

Run all rust-data · live

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Online 46.163.129.33:28015 checked 14m ago

sch

Connect

srv = rust.server("46.163.129.33:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/500 # 0% full
7-day average 0 # peak 1
rank #11,526 # top 52%
last wipe 9d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap20 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctThu 1 OctWed 9 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 14:15 UTC9d ago 0 NaN running 0
1 Thu 1 Oct, 18:54 UTC FW27d ago 1 held half 17.8 days 0
2 Wed 9 Sep, 13:36 UTC49d ago NaN NaN 22.2 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.163.129.33:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 14:15 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average147/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average116/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average13/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average18/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average13/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average29/200

Quick answers

From the figures on this page.

Player counts

How does sch compare in the rankings?

Player hours over seven days put sch at #11,526, in the top 52% of the ranked set.

How many players does sch hold at once?

sch reports 0 players at this refresh, with 500 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

About the server

What Rust version does sch run?

Rust network protocol 2635 and build 168909 on Linux is what sch runs. Joining needs the same protocol on your game; Steam handles the update.

Is sch up, and what does its uptime show?

sch reports itself online at the current refresh. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does sch run from?

No region is published by sch. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 46.163.129.33:28015 is its address.

Map and rules

Which settings and rules does sch run?

No gather rate appears in the name: sch. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on sch?

The game generates its map: procedural, on sch.

Wipe data

On what schedule does sch wipe?

Irregular wipe times on sch leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 9 days 14 hours ago.

What is wipe day on sch like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags and filters

Which lists on Rust Data hold sch, and which filters?

The Rust Data lists that sch fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on sch?

Read by the game's server browser, the tags sch publishes are: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into sch?

Enter client.connect 46.163.129.33:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp500
Max players 500 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,618 players 11,652 servers online