Offline 46.172.130.152:28015 checked 1d ago
Local Dev Server
Connect
srv = rust.server("46.172.130.152:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 46.172.130.152:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 16:22 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 226/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 196/225 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 20/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 17/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 20/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 100/200 |
Quick answers
From the figures on this page.
Population data
How does Local Dev Server compare in the rankings?
Over the last seven days Local Dev Server sits at #11,479 on player hours, in the top 52% of ranked servers.
What population does Local Dev Server carry?
Offline now for Local Dev Server, with the last sample 35 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 19:00 UTC, mean 1 players.
Server data
What is the Rust version on Local Dev Server?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Local Dev Server. Joining needs the same protocol on your game; Steam handles the update.
Is Local Dev Server up, and what does its uptime show?
Offline now for Local Dev Server, last seen 35 hours ago. 0 of 24 hours up over the last 1 full day, or 0%. Rust Data logged it first on 27 October 2026.
In which location is Local Dev Server hosted?
For Local Dev Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.172.130.152:28015 is its address.
Settings and map
Which rules apply on Local Dev Server, and what settings?
No gather rate appears in the name: Local Dev Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.
What is the map on Local Dev Server?
Local Dev Server runs a procedural map, which the game generates.
Wipe schedule
When does Local Dev Server wipe, and how often?
A rhythm cannot be read from the wipes of Local Dev Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 38 hours ago.
Lists and tags
Where does Local Dev Server appear among Rust Data lists and filters?
The Rust Data lists that Local Dev Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Local Dev Server?
Read by the game's server browser, the tags Local Dev Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Local Dev Server?
The manual route: launch Rust, F1, then client.connect 46.172.130.152:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.