Offline EU 46.174.48.13:28015 checked 13d ago
240_FPS [RU]
Connect
srv = rust.server("46.174.48.13:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 18:37 UTC, in 1d 19h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 19h | Thu 29 Oct, 18:37 UTC | wipe |
| 1 | 8d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 15d 19h | Thu 12 Nov, 18:37 UTC | wipe |
| 3 | 22d 19h | Thu 19 Nov, 18:37 UTC | wipe |
| 4 | 29d 19h | Thu 26 Nov, 18:37 UTC | wipe |
| 5 | 36d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 6 | 43d 19h | Thu 10 Dec, 18:37 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:37 UTC FW26d ago | 2 | NaN | running | 1 |
| 1 | Fri 25 Sep, 07:50 UTC32d ago | 4 | halved by day 5 | 6.4 days | 1 |
| 2 | Fri 18 Sep, 11:51 UTC39d ago | 4 | halved by day 4 | 6.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 782583436
- map
- Procedural Map
- size
- 4500
- seed
- 782583436
Server
srv.info()- address
- 46.174.48.13:28015
- region
- EU
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 1 Oct 2026, 18:37 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 564/625 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 36/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 68/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 122/150 |
| 4 | Rustafied.com - EU Main | EU · groups of 16+ · weekly · 230 on average | 61/100 |
| 5 | Magic Rust — Main | Kлaccикa x1 | Pyccкий | EU · groups of 100+ · 1x · weekly · 212 on average | 63/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does 240_FPS [RU] rank?
On seven-day player hours 240_FPS [RU] is #15,247 overall and #2,571 in Europe, inside the top 70% of all ranked servers.
How many players does 240_FPS [RU] hold at once?
240_FPS [RU] returns no live count at this refresh, having last been seen 13 days 7 hours ago.
About the server
What Rust version does 240_FPS [RU] run?
Rust network protocol 2634 and build 167398 on Linux is what 240_FPS [RU] runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is 240_FPS [RU], and is it online now?
The latest sample has 240_FPS [RU] offline, with a last sighting 13 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 15 September 2026.
Where does 240_FPS [RU] sit?
The EU tag is what 240_FPS [RU] uses to list itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 46.174.48.13:28015.
Rules, settings, map
Which settings and rules does 240_FPS [RU] run?
The name 240_FPS [RU] carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. Plugins installed: Oxide. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Which map has 240_FPS [RU] selected?
240_FPS [RU] runs a procedural map of size 4,500 with seed 782583436, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does 240_FPS [RU] wipe, and how often?
Too few wipes are on record for 240_FPS [RU] to confirm its schedule, so the tag drives the prediction. Thursday 29 October at 18:37 UTC is when the next wipe is due. A new world was started 26 days 4 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.
On 240_FPS [RU], what happens on wipe day?
The average peak over recent wipes is 3 players. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 4.5.
Lists and tags
Which Rust Data filters and lists contain 240_FPS [RU]?
The Rust Data lists that 240_FPS [RU] fits are: EU Rust servers, Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the server tags on 240_FPS [RU]?
The game's server browser reads these tags from 240_FPS [RU]: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): The server runs build 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): The interval is one week; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Runs on Oxide (uMod) for plugins; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to 240_FPS [RU]?
The manual route: launch Rust, F1, then client.connect 46.174.48.13:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.