Rust Data

rustdata.spaceservers46.174.49.209:28016.ipynb

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Online 46.174.49.209:28015 checked 12m ago

Develop\Test

quad moddedoxide

Connect

srv = rust.server("46.174.49.209:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #5,499 # top 25%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75101:0010:0019:0005:0014:0023:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
02040608001:0010:0019:0005:0014:0023:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 20:22 UTC1d ago NaN NaN running 1
1 Sun 25 Oct, 06:26 UTC2d ago 1 NaN 1.6 days 1
2 Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
3 Sat 3 Oct, 16:29 UTC24d ago 1 NaN 1.9 days 0
4 Fri 2 Oct, 09:19 UTC25d ago 1 NaN 1.3 days 0
5 Thu 1 Oct, 17:59 UTC FW26d ago 1 NaN 0.6 days 0
6 Thu 1 Oct, 03:48 UTC26d ago 1 NaN 0.6 days 0
7 Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
8 Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
9 Wed 16 Sep, 18:54 UTC41d ago 2 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1573025114
Map of Develop\Test
map
Procedural Map
size
3500
seed
1573025114
Open on RustMaps

Server

srv.info()
address
46.174.49.209:28015
region
–
max players
100
group limit
quad
wipe schedule
–
last wipe
26 Oct 2026, 20:22 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average1/60
1Geležinis Miškasquad · 5 on average1/99
2#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 5 on average1/80
3LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average1/100
4Persona#1 |Для Новичков| х2EU · quad · monthly · 3 on average2/200
5[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux FriendlyEU · quad · biweekly · 3 on average1/100

Quick answers

From the figures on this page.

Population

What position does Develop\Test take in the server rankings?

Player hours over seven days put Develop\Test at #5,499, in the top 25% of the ranked set. Its position in the quad group is #340.

What population does Develop\Test carry?

The sample now reads 0 players for Develop\Test, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.

Server facts

What does performance look like on Develop\Test?

Averaged over 48 hours: 58 server fps, never under 1. The entity count peaked at 116,576, covering buildings, deployables and the rest of the world. Memory peaked at 3,504 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Develop\Test run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Develop\Test. Steam updates your game for you, but the protocol must match to join.

How reliable is Develop\Test, and is it online now?

Online is the state at the latest refresh for Develop\Test. Count back 8 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 144 of 168, 86%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Develop\Test sit?

No region is published by Develop\Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.174.49.209:28015 is its address.

Rules, settings, map

Which rules apply on Develop\Test, and what settings?

You will not find a gather rate in the string Develop\Test. The group limit is 4 players, the quad setting. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Develop\Test loaded?

Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does Develop\Test wipe?

Develop\Test wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 28 hours ago, and that is the one in play.

On Develop\Test, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.

Tags and filters

Where does Develop\Test appear among Rust Data lists and filters?

These Rust Data lists include Develop\Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

How should you read the server tags on Develop\Test?

These tags are published by Develop\Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Develop\Test?

Enter client.connect 46.174.49.209:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://rust.basew.online.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts4
Group limit Team size tops out at 4.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,000 players 11,699 servers online