Online 46.174.49.209:28015 checked 12m ago
Develop\Test
Connect
srv = rust.server("46.174.49.209:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 20:22 UTC1d ago | NaN | NaN | running | 1 |
| 1 | Sun 25 Oct, 06:26 UTC2d ago | 1 | NaN | 1.6 days | 1 |
| 2 | Mon 5 Oct, 14:17 UTC22d ago | 1 | halved by day 2 | 19.7 days | 0 |
| 3 | Sat 3 Oct, 16:29 UTC24d ago | 1 | NaN | 1.9 days | 0 |
| 4 | Fri 2 Oct, 09:19 UTC25d ago | 1 | NaN | 1.3 days | 0 |
| 5 | Thu 1 Oct, 17:59 UTC FW26d ago | 1 | NaN | 0.6 days | 0 |
| 6 | Thu 1 Oct, 03:48 UTC26d ago | 1 | NaN | 0.6 days | 0 |
| 7 | Thu 24 Sep, 17:39 UTC33d ago | 1 | held half | 6.4 days | 0 |
| 8 | Thu 17 Sep, 12:04 UTC40d ago | 2 | halved by day 5 | 7.2 days | 1 |
| 9 | Wed 16 Sep, 18:54 UTC41d ago | 2 | NaN | 0.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1573025114
- map
- Procedural Map
- size
- 3500
- seed
- 1573025114
Server
srv.info()- address
- 46.174.49.209:28015
- region
- –
- max players
- 100
- group limit
- quad
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 20:22 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 1/60 |
| 1 | Geležinis Miškas | quad · 5 on average | 1/99 |
| 2 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 5 on average | 1/80 |
| 3 | LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 4 on average | 1/100 |
| 4 | Persona#1 |Для Новичков| х2 | EU · quad · monthly · 3 on average | 2/200 |
| 5 | [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 3 on average | 1/100 |
Quick answers
From the figures on this page.
Population
What position does Develop\Test take in the server rankings?
Player hours over seven days put Develop\Test at #5,499, in the top 25% of the ranked set. Its position in the quad group is #340.
What population does Develop\Test carry?
The sample now reads 0 players for Develop\Test, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.
Server facts
What does performance look like on Develop\Test?
Averaged over 48 hours: 58 server fps, never under 1. The entity count peaked at 116,576, covering buildings, deployables and the rest of the world. Memory peaked at 3,504 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Develop\Test run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Develop\Test. Steam updates your game for you, but the protocol must match to join.
How reliable is Develop\Test, and is it online now?
Online is the state at the latest refresh for Develop\Test. Count back 8 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 144 of 168, 86%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Develop\Test sit?
No region is published by Develop\Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.174.49.209:28015 is its address.
Rules, settings, map
Which rules apply on Develop\Test, and what settings?
You will not find a gather rate in the string Develop\Test. The group limit is 4 players, the quad setting. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Develop\Test loaded?
Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does Develop\Test wipe?
Develop\Test wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 28 hours ago, and that is the one in play.
On Develop\Test, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.
Tags and filters
Where does Develop\Test appear among Rust Data lists and filters?
These Rust Data lists include Develop\Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
How should you read the server tags on Develop\Test?
These tags are published by Develop\Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Develop\Test?
Enter client.connect 46.174.49.209:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://rust.basew.online.