Rust Data

rustdata.spaceservers46.174.50.219:28316.ipynb

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Online 46.174.50.219:28315 checked 12m ago

R2 Test Server

Connect

srv = rust.server("46.174.50.219:28316")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,310 # top 69%
last wipe 62d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1107894951
Map of R2 Test Server
map
Custom Map
size
4250
seed
1107894951

Server

srv.info()
address
46.174.50.219:28315
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
27 Aug 2026, 19:31 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average346/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average459/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average983/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average45/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average992/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average43/250

Quick answers

From the figures on this page.

Population data

What position does R2 Test Server take in the server rankings?

Rank #15,310 on seven-day player hours for R2 Test Server, within the top 69% of all ranked servers.

What population does R2 Test Server carry?

Current row: 0 players on R2 Test Server, against 50 slots. Over the last seven days it averaged 0 players.

Server data

How well does R2 Test Server perform?

Server fps over the last 48 hours averages 201; the floor is 182. Buildings, deployables and all else in the world took the count as high as 108,699 entities. A high of 4,222 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on R2 Test Server?

Rust network protocol 2632 and build 160556 on Linux is what R2 Test Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is R2 Test Server, and is it online now?

R2 Test Server reports itself online at the current refresh. Count back 5 days 6 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does R2 Test Server sit?

There is no region published for R2 Test Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 46.174.50.219:28315.

Settings and map

Which rules apply on R2 Test Server, and what settings?

The name R2 Test Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.

What is the map on R2 Test Server?

R2 Test Server runs a procedural map of size 4,250 with seed 1107894951, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe schedule

On what schedule does R2 Test Server wipe?

Too few wipes are on record for R2 Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 62 days 22 hours ago.

Tags, lists

Which lists on Rust Data hold R2 Test Server, and which filters?

The Rust Data lists that R2 Test Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on R2 Test Server hold?

The game's server browser reads these tags from R2 Test Server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): To join, your game must run protocol 2632; cs160556 (Build): Build number: 160556; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into R2 Test Server?

The manual route: launch Rust, F1, then client.connect 46.174.50.219:28315. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2632
Protocol To join, your game must run protocol 2632.
cs160556
Build Build number: 160556.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,237 players 11,898 servers online