Rust Data

rustdata.spaceservers46.174.54.159:28017.ipynb

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Online EU 46.174.54.159:28015 checked 13m ago

[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]

1x monthly wipes vanillamoddedoxide

Connect

srv = rust.server("46.174.54.159:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/75 # 1% full
7-day average 2 # peak 11
rank #2,503 # top 11% · #960 in EU
last wipe 4d ago # monthly schedule
next wipe 7d 16h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0246803:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. # The force wipe · high confidence

usual gap14.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 13

Coming wipes

inatkind
07d 16hThu 5 Nov, 19:00 UTCFW force wipe
135d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 18:07 UTC4d ago 11 NaN running 1
1 Thu 15 Oct, 20:32 UTC13d ago 7 halved by day 3 8.9 days 0
2 Thu 1 Oct, 18:31 UTC FW27d ago 6 halved by day 13 14.1 days 0
3 Wed 16 Sep, 18:19 UTC42d ago 4 halved by day 13 15 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
map
Procedural Map
size
3500
seed
1337
Open on RustMaps

Server

srv.info()
address
46.174.54.159:28015
region
EU
max players
75
group limit
8, the default
wipe schedule
monthly
last wipe
24 Oct 2026, 18:07 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Внимание! Сервер мирный, любая агрессия к игрокам карается баном! На сервере есть рейд базы, пвп арена и многое другое! Сервер мирный и дружелюбный.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average34/700
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average25/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average1/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 63 on average61/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] rank?

On seven-day player hours [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is #2,503 overall and #960 in Europe, inside the top 11% of all ranked servers.

How full does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?

Current row: 1 players on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], against 75 slots. Over the last seven days it averaged 2 players and peaked at 11. The 48-hour sample puts the busiest hour at 09:00 UTC, averaging 6 players.

Server data

How well does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] perform?

The 48-hour average is 145 server fps, with a low of 109. The entity count peaked at 84,076, covering buildings, deployables and the rest of the world. Memory peaked at 3,464 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. The protocol has to match before you can join, and Steam does the updating.

How reliable is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], and is it online now?

Online is the state at the latest refresh for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. A restart about 22 hours ago is what its reported uptime implies. Uptime of 98% across the last 7 full days: 165 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] hosted?

With its EU tag, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] lists itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.174.54.159:28015 is its address.

Rules, settings, map

Which rules apply on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], and what settings?

1x gather is what the name states, and the name is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] loaded?

The game generates the map on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]: procedural, size 3,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] wipe, and on what schedule?

The only wipe [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 4 days 8 hours ago. A monthly wipe schedule is published in its tags.

What is wipe day on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] like?

Across recent wipes the busiest point averaged 8 players. The crowd on the latest wipe topped out 24 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 13 in the other cases.

Tags and filters

Which lists on Rust Data hold [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], and which filters?

On Rust Data, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] appears in these lists: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.

Which meanings do the tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] hold?

These tags are published by [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp75 (Max players): 75 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?

In Rust, F1 opens the console: type client.connect 46.174.54.159:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://rtsrv.gamestores.app/.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp75
Max players 75 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,293 players 11,693 servers online