Rust Data

rustdata.spaceservers46.201.48.127:28017.ipynb

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Offline 46.201.48.127:28015 checked 21d ago

Test

Connect

srv = rust.server("46.201.48.127:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,987 # top 71%
last wipe 21d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.201.48.127:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 12:42 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average244/300
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average16/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average32/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average120/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average47/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average53/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Test rank?

Player hours over seven days put Test at #15,987, in the top 71% of the ranked set.

What population does Test carry?

Offline now for Test, with the last sample 21 days 14 hours ago.

Server facts

Which Rust version is Test on?

The build is Rust network protocol 2634 and build 166652 on Windows, run by Test. Joining needs the same protocol on your game; Steam handles the update.

Is Test up, and what does its uptime show?

Offline now for Test, last seen 21 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 6 October 2026.

Where does Test sit?

There is no region published for Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.201.48.127:28015 is its address.

Map and rules

Which settings and rules does Test run?

No gather rate appears in the name: Test. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on Test?

A procedural map runs on Test, generated by the game.

Wipes and dates

When does Test wipe, and how often?

The record for Test holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 21 days 14 hours ago, and that is the one in play.

Tags, lists

Where does Test appear among Rust Data lists and filters?

The Rust Data lists that Test fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into Test?

The manual route: launch Rust, F1, then client.connect 46.201.48.127:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players Slot count: 2.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,046 players 11,640 servers online