Offline 46.205.221.3:28015 checked 34d ago
Development server
Connect
srv = rust.server("46.205.221.3:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 46.205.221.3:28015
- region
- –
- max players
- 2
- group limit
- quad
- wipe schedule
- –
- last wipe
- 25 Sep 2026, 12:31 UTC
- hostname
- –
- first seen
- 25 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 1/100 |
| 1 | Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 0/233 |
| 2 | [EA] Softcore 1 | quad · monthly · 66 on average | 23/350 |
| 3 | [US] Facepunch Softcore 2 | NA · quad · monthly · 57 on average | 40/300 |
| 4 | Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 32 on average | 27/150 |
| 5 | Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 10 on average | 4/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Development server rank?
Over the last seven days Development server sits at #14,794 on player hours, in the top 64% of ranked servers. Its position in the quad group is #617.
How many players does Development server hold at once?
Offline now for Development server, with the last sample 34 days 13 hours ago.
Server facts
What Rust version does Development server run?
The build is Rust network protocol 2633 and build 165217 on Windows, run by Development server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Development server, and is it online now?
Offline now for Development server, last seen 34 days 13 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 25 September 2026.
In which location is Development server hosted?
For Development server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 46.205.221.3:28015.
Rules, settings, map
Which rules apply on Development server, and what settings?
You will not find a gather rate in the string Development server. The group limit is 4 players, the quad setting. Recorded as softcore, Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Development server loaded?
Development server runs a procedural map, which the game generates.
Wipe data
When does Development server wipe, and how often?
A rhythm cannot be read from the wipes of Development server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 34 days 15 hours ago, and that is the one in play.
Lists and tags
Which lists on Rust Data hold Development server, and which filters?
The Rust Data lists that Development server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the server tags on Development server?
The game's server browser reads these tags from Development server: gmsoftcore (Game mode): An easier ruleset: softcore; mp2 (Max players): Slot count: 2; ts4 (Group limit): No team may exceed 4; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Development server?
Enter client.connect 46.205.221.3:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.