Rust Data

rustdata.spaceservers46.38.72.114:28017.ipynb

Run all rust-data · live

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Offline 46.38.72.114:28015 checked 8d ago

sm1

moddedoxide

Connect

srv = rust.server("46.38.72.114:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 0 # peak –
rank #13,080 # top 59%
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 16:20 UTC8d ago 1 NaN running 1
1 Sat 17 Oct, 16:40 UTC11d ago 1 NaN 3 days 1
2 Fri 16 Oct, 19:52 UTC12d ago 1 NaN 0.9 days 1
3 Wed 7 Oct, 15:55 UTC21d ago 1 NaN 9.2 days 0
4 Mon 5 Oct, 17:33 UTC23d ago 1 NaN 1.9 days 1
5 Mon 5 Oct, 11:04 UTC23d ago 1 NaN 0.3 days 0
6 Fri 2 Oct, 10:10 UTC26d ago 1 NaN 3 days 0
7 Thu 1 Oct, 17:58 UTC FW27d ago 1 NaN 0.7 days 1
8 Thu 1 Oct, 09:37 UTC27d ago 2 NaN 0.3 days 1
9 Mon 28 Sep, 17:04 UTC30d ago 1 NaN 2.7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
THE WAR MAP
size
–
seed
–

Server

srv.info()
address
46.38.72.114:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 16:20 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average237/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average154/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average32/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average35/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average25/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average34/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does sm1 rank?

Over the last seven days sm1 sits at #13,080 on player hours, in the top 59% of ranked servers.

How many players does sm1 hold at once?

Offline now for sm1, with the last sample 8 days 5 hours ago.

About the server

What Rust version does sm1 run?

Rust network protocol 2634 and build 166652 on Windows is what sm1 runs. The protocol has to match before you can join, and Steam does the updating.

Is sm1 up, and what does its uptime show?

Offline now for sm1, last seen 8 days 5 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 16 September 2026.

Which location does sm1 run from?

No region is published by sm1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 46.38.72.114:28015 is its address.

Map and rules

Which rules apply on sm1, and what settings?

No gather rate appears in the name: sm1. Eight players per group: that is the game's default, and it applies here. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Wipe data

When does sm1 wipe, and on what schedule?

sm1 wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 8 days 5 hours ago.

What is wipe day on sm1 like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Where does sm1 appear among Rust Data lists and filters?

These Rust Data lists include sm1: Modded Rust servers, Rust aim training servers, Servers with build or creative tags and Rust creative servers, listed. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on sm1?

The game's server browser reads these tags from sm1: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^c (Creative): Nothing to gather; build freely; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into sm1?

The manual route: launch Rust, F1, then client.connect 46.38.72.114:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^c,^e,^d,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build The server runs build 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Gameplay

^c
Creative Nothing to gather; build freely.
^e
Minigames The format is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training server: practise aim and PvP, loot supplied.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,961 players 11,800 servers online