Rust Data

rustdata.spaceservers47.194.150.81:28037.ipynb

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Offline 47.194.150.81:28035 checked 16d ago

Direct Protocol | Loopback Development

Connect

srv = rust.server("47.194.150.81:28037")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,441 # top 71%
last wipe 16d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 14:19 UTC16d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
47.194.150.81:28035
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 14:19 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average258/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average200/225
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average18/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average23/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average22/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average94/200

Quick answers

From the figures on this page.

Population data

What position does Direct Protocol | Loopback Development take in the server rankings?

Rank #15,441 on seven-day player hours for Direct Protocol | Loopback Development, within the top 71% of all ranked servers.

How full does Direct Protocol | Loopback Development run?

The current row shows Direct Protocol | Loopback Development offline; the last response was 16 days 7 hours ago.

Server facts

What is the Rust version on Direct Protocol | Loopback Development?

The build is Rust network protocol 2634 and build 166652 on Windows, run by Direct Protocol | Loopback Development. The protocol has to match before you can join, and Steam does the updating.

How reliable is Direct Protocol | Loopback Development, and is it up?

Direct Protocol | Loopback Development is offline at this refresh; the last response came 16 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 12 October 2026.

Which location does Direct Protocol | Loopback Development run from?

For Direct Protocol | Loopback Development, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 47.194.150.81:28035.

Map and rules

Which rules apply on Direct Protocol | Loopback Development, and what settings?

No gather rate appears in the name: Direct Protocol | Loopback Development. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has Direct Protocol | Loopback Development loaded?

A procedural map runs on Direct Protocol | Loopback Development, generated by the game.

Wipe schedule

On what schedule does Direct Protocol | Loopback Development wipe?

A rhythm cannot be read from the wipes of Direct Protocol | Loopback Development on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 16 days 17 hours ago, and that is the one in play.

On Direct Protocol | Loopback Development, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain Direct Protocol | Loopback Development?

On Rust Data, Direct Protocol | Loopback Development appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Direct Protocol | Loopback Development hold?

These tags are published by Direct Protocol | Loopback Development and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Direct Protocol | Loopback Development?

In Rust, F1 opens the console: type client.connect 47.194.150.81:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players The server lists 4 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Build number: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,309 players 11,617 servers online