Rust Data

rustdata.spaceservers47.28.14.230:28016.ipynb

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Online NA 47.28.14.230:28015 checked 9m ago

Cybers Private Test Server

moddedoxide

Connect

srv = rust.server("47.28.14.230:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #12,078 # top 54% · #1375 in NA
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75110:0019:0004:0014:0023:0008:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
02040608010:0019:0004:0014:0023:0008:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 07:07 UTC1d ago NaN NaN running 1
1 Fri 2 Oct, 14:46 UTC25d ago 1 halved by day 3 24.7 days 0
2 Fri 2 Oct, 00:24 UTC26d ago 1 NaN 0.6 days 1
3 Thu 1 Oct, 18:10 UTC FW26d ago 2 NaN 0.3 days 0
4 Thu 24 Sep, 01:31 UTC34d ago 1 halved by day 2 7.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1
Map of Cybers Private Test Server
map
Procedural Map
size
5000
seed
1
Open on RustMaps

Server

srv.info()
address
47.28.14.230:28015
region
NA
max players
10
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 07:19 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 38 on average18/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average4/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average3/100
3[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average9/175
4Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average4/150
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6/90

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Cybers Private Test Server rank?

Ranked #12,078 on seven-day player hours, Cybers Private Test Server is #1,375 in North America and in the top 54% of all ranked servers.

How full does Cybers Private Test Server run?

The sample now reads 0 players for Cybers Private Test Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 08:00 UTC is the busiest, at 1 players.

Server facts

How well does Cybers Private Test Server perform?

Averaged over 48 hours: 60 server fps, never under 51. The entity count peaked at 144,318, covering buildings, deployables and the rest of the world. Memory peaked at 3,630 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Cybers Private Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what Cybers Private Test Server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Cybers Private Test Server, and is it online now?

Cybers Private Test Server reports itself online at the current refresh. Count back 24 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 16 September 2026.

Which location does Cybers Private Test Server run from?

With its NA tag, Cybers Private Test Server lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 47.28.14.230:28015 is its address.

Rules, settings, map

Which rules apply on Cybers Private Test Server, and what settings?

The name Cybers Private Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Cybers Private Test Server loaded?

The game generates the map on Cybers Private Test Server: procedural, size 5,000, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Cybers Private Test Server wipe, and how often?

Cybers Private Test Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 26 hours ago, and that is the one in play.

What is wipe day on Cybers Private Test Server like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 2.5.

Tags, lists

Which Rust Data filters and lists contain Cybers Private Test Server?

These Rust Data lists include Cybers Private Test Server: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Cybers Private Test Server hold?

The game's server browser reads these tags from Cybers Private Test Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Cybers Private Test Server?

In Rust, F1 opens the console: type client.connect 47.28.14.230:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,186 players 11,674 servers online