Rust Data

rustdata.spaceservers47.28.14.230:28019.ipynb

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Offline NA 47.28.14.230:28018 checked 33d ago

Private Carbon Staging Test Server

moddedcarbon

Connect

srv = rust.server("47.28.14.230:28019")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #16,503 # top 71% · #1675 in NA
last wipe 33d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 25 Sep, 06:21 UTC33d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4800 · seed 1
Map of Private Carbon Staging Test Server
map
Procedural Map
size
4800
seed
1
Open on RustMaps

Server

srv.info()
address
47.28.14.230:28018
region
NA
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Sep 2026, 06:21 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average38/100
1[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on average32/50
2[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average7/100
3[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average15/175
4Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average17/150
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9/90

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Private Carbon Staging Test Server rank?

Ranked #16,503 on seven-day player hours, Private Carbon Staging Test Server is #1,675 in North America and in the top 71% of all ranked servers.

How many players does Private Carbon Staging Test Server hold at once?

The current row shows Private Carbon Staging Test Server offline; the last response was 33 days ago.

About the server

What Rust version does Private Carbon Staging Test Server run?

Rust network protocol 2634 and build 165747 on Linux is what Private Carbon Staging Test Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Private Carbon Staging Test Server, and is it online now?

The latest sample has Private Carbon Staging Test Server offline, with a last sighting 33 days ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 17 September 2026.

Where does Private Carbon Staging Test Server sit?

In North America, Private Carbon Staging Test Server lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 47.28.14.230:28018.

Settings and map

Which settings and rules does Private Carbon Staging Test Server run?

No gather rate appears in the name: Private Carbon Staging Test Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on Private Carbon Staging Test Server?

Private Carbon Staging Test Server runs a procedural map of size 4,800 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does Private Carbon Staging Test Server wipe?

The record for Private Carbon Staging Test Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 33 days 15 hours ago.

On Private Carbon Staging Test Server, what happens on wipe day?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does Private Carbon Staging Test Server appear among Rust Data lists and filters?

These Rust Data lists include Private Carbon Staging Test Server: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Private Carbon Staging Test Server?

The game's server browser reads these tags from Private Carbon Staging Test Server: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs165747 (Build): The server runs build 165747; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Private Carbon Staging Test Server?

In Rust, F1 opens the console: type client.connect 47.28.14.230:28018. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,NA,gmvanilla,cs165747,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs165747
Build The server runs build 165747.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,058 players 11,802 servers online