Rust Data

rustdata.spaceservers49.207.57.234:28016.ipynb

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Offline 49.207.57.234:28015 checked 12d ago

[DEV] Chernobyl - Vanilla (local)

Connect

srv = rust.server("49.207.57.234:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #14,100 # top 65%
last wipe 12d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
49.207.57.234:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 20:49 UTC
hostname
–
first seen
16 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average237/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average162/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average28/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average16/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average34/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average45/200

Quick answers

From the figures on this page.

Population

What position does [DEV] Chernobyl - Vanilla (local) take in the server rankings?

Player hours over seven days put [DEV] Chernobyl - Vanilla (local) at #14,100, in the top 65% of the ranked set.

How many players does [DEV] Chernobyl - Vanilla (local) hold at once?

The current row shows [DEV] Chernobyl - Vanilla (local) offline; the last response was 12 days 3 hours ago.

Server data

What Rust version does [DEV] Chernobyl - Vanilla (local) run?

The build is Rust network protocol 2634 and build 167781 on Linux, run by [DEV] Chernobyl - Vanilla (local). The protocol has to match before you can join, and Steam does the updating.

How reliable is [DEV] Chernobyl - Vanilla (local), and is it up?

[DEV] Chernobyl - Vanilla (local) is offline at this refresh; the last response came 12 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 16 October 2026.

Which location does [DEV] Chernobyl - Vanilla (local) run from?

There is no region published for [DEV] Chernobyl - Vanilla (local). Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 49.207.57.234:28015.

Settings and map

Which settings and rules does [DEV] Chernobyl - Vanilla (local) run?

You will not find a gather rate in the string [DEV] Chernobyl - Vanilla (local). No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has [DEV] Chernobyl - Vanilla (local) loaded?

A procedural map runs on [DEV] Chernobyl - Vanilla (local), generated by the game.

Wipes and dates

When does [DEV] Chernobyl - Vanilla (local) wipe, and how often?

A rhythm cannot be read from the wipes of [DEV] Chernobyl - Vanilla (local) on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 12 days 3 hours ago.

Tags and filters

Where does [DEV] Chernobyl - Vanilla (local) appear among Rust Data lists and filters?

These Rust Data lists include [DEV] Chernobyl - Vanilla (local): Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on [DEV] Chernobyl - Vanilla (local)?

These tags are published by [DEV] Chernobyl - Vanilla (local) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join [DEV] Chernobyl - Vanilla (local)?

Enter client.connect 49.207.57.234:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players Slot count: 20.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,860 players 11,704 servers online