Online 49.234.52.191:28015 checked 6m ago
LinuxGSM
Connect
srv = rust.server("49.234.52.191:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1630463354
- map
- Procedural Map
- size
- 3000
- seed
- 1630463354
Server
srv.info()- address
- 49.234.52.191:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 02:50 UTC
- hostname
- –
- first seen
- 18 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 283/325 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 347/425 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 895/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 49/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 942/1000 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 240 on average | 770/800 |
Quick answers
From the figures on this page.
Population data
What position does LinuxGSM take in the server rankings?
Player hours over seven days put LinuxGSM at #10,222, in the top 46% of the ranked set.
How many players does LinuxGSM hold at once?
LinuxGSM reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 2.
Server data
How smoothly does LinuxGSM run?
Server fps over the last 48 hours averages 133; the floor is 82. Entity numbers reached 49,731, and that includes buildings, deployables and the rest. The memory field tops out at 2,483 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is LinuxGSM on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by LinuxGSM. The protocol has to match before you can join, and Steam does the updating.
Is LinuxGSM up, and what does its uptime show?
Online is the state at the latest refresh for LinuxGSM. A restart about 5 days 6 hours ago is what its reported uptime implies. Uptime of 97% across the last 7 full days: 163 hours of 168. The first row Rust Data holds for it is dated 18 October 2026.
In which location is LinuxGSM hosted?
There is no region published for LinuxGSM. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 49.234.52.191:28015.
Rules, settings, map
What rules and settings are recorded for LinuxGSM?
The name LinuxGSM carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
What is the map on LinuxGSM?
Size 3,000, seed 1630463354: the procedural map on LinuxGSM, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does LinuxGSM wipe, and how often?
Too few wipes are on record for LinuxGSM to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 11 days 17 hours ago, and that is the one in play.
Lists and tags
Where does LinuxGSM appear among Rust Data lists and filters?
These Rust Data lists include LinuxGSM: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on LinuxGSM?
These tags are published by LinuxGSM and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to LinuxGSM?
In Rust, F1 opens the console: type client.connect 49.234.52.191:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.
