Rust Data

rustdata.spaceservers49.234.52.191:28017.ipynb

Run all rust-data · live

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Online 49.234.52.191:28015 checked 6m ago

LinuxGSM

Connect

srv = rust.server("49.234.52.191:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #10,222 # top 46%
last wipe 11d ago # no schedule published
next wipe – # no wipe seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1630463354
Map of LinuxGSM
map
Procedural Map
size
3000
seed
1630463354
Open on RustMaps

Server

srv.info()
address
49.234.52.191:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 02:50 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average283/325
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average347/425
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average895/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average49/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average942/1000
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average770/800

Quick answers

From the figures on this page.

Population data

What position does LinuxGSM take in the server rankings?

Player hours over seven days put LinuxGSM at #10,222, in the top 46% of the ranked set.

How many players does LinuxGSM hold at once?

LinuxGSM reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 2.

Server data

How smoothly does LinuxGSM run?

Server fps over the last 48 hours averages 133; the floor is 82. Entity numbers reached 49,731, and that includes buildings, deployables and the rest. The memory field tops out at 2,483 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is LinuxGSM on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by LinuxGSM. The protocol has to match before you can join, and Steam does the updating.

Is LinuxGSM up, and what does its uptime show?

Online is the state at the latest refresh for LinuxGSM. A restart about 5 days 6 hours ago is what its reported uptime implies. Uptime of 97% across the last 7 full days: 163 hours of 168. The first row Rust Data holds for it is dated 18 October 2026.

In which location is LinuxGSM hosted?

There is no region published for LinuxGSM. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 49.234.52.191:28015.

Rules, settings, map

What rules and settings are recorded for LinuxGSM?

The name LinuxGSM carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

What is the map on LinuxGSM?

Size 3,000, seed 1630463354: the procedural map on LinuxGSM, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does LinuxGSM wipe, and how often?

Too few wipes are on record for LinuxGSM to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 11 days 17 hours ago, and that is the one in play.

Lists and tags

Where does LinuxGSM appear among Rust Data lists and filters?

These Rust Data lists include LinuxGSM: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on LinuxGSM?

These tags are published by LinuxGSM and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to LinuxGSM?

In Rust, F1 opens the console: type client.connect 49.234.52.191:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 100,368 players 11,855 servers online