Rust Data

rustdata.spaceservers5.22.222.240:28017.ipynb

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Offline 5.22.222.240:28015 checked 3d ago

Build Isles — Private Creative Server

moddedcarbon

Connect

srv = rust.server("5.22.222.240:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/8 # 0% full
7-day average 0 # peak –
rank #15,373 # top 69%
last wipe 3d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 17:12 UTC3d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
5.22.222.240:28015
region
–
max players
8
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 17:12 UTC
hostname
–
first seen
25 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average269/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average76/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average35/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average22/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average43/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average39/100

Quick answers

From the figures on this page.

Population data

How does Build Isles — Private Creative Server compare in the rankings?

Over the last seven days Build Isles — Private Creative Server sits at #15,373 on player hours, in the top 69% of ranked servers.

What population does Build Isles — Private Creative Server carry?

The current row shows Build Isles — Private Creative Server offline; the last response was 3 days 2 hours ago. Over the last seven days it averaged 0 players.

Server facts

Which Rust version is Build Isles — Private Creative Server on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Build Isles — Private Creative Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Build Isles — Private Creative Server, and is it up?

Build Isles — Private Creative Server is offline at this refresh; the last response came 3 days 2 hours ago. Uptime of 0% across the last 2 full days: 0 hours of 48. Its earliest recorded date in Rust Data is 25 October 2026.

Which location does Build Isles — Private Creative Server run from?

No region is published by Build Isles — Private Creative Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 5.22.222.240:28015.

Rules, settings, map

What rules and settings are recorded for Build Isles — Private Creative Server?

The name Build Isles — Private Creative Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC on.

What is the map on Build Isles — Private Creative Server?

A procedural map runs on Build Isles — Private Creative Server, generated by the game.

Wipe schedule

When does Build Isles — Private Creative Server wipe, and on what schedule?

A rhythm cannot be read from the wipes of Build Isles — Private Creative Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 days 2 hours ago.

What is wipe day on Build Isles — Private Creative Server like?

The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold Build Isles — Private Creative Server, and which filters?

The Rust Data lists that Build Isles — Private Creative Server fits are: Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Build Isles — Private Creative Server hold?

Read by the game's server browser, the tags Build Isles — Private Creative Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into Build Isles — Private Creative Server?

Enter client.connect 5.22.222.240:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp8
Max players The server lists 8 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online