Rust Data

rustdata.spaceservers5.230.5.204:28015.ipynb

Run all rust-data · live

‹ All servers

Offline 5.230.5.204:28015 checked 24d ago

Devblog 65 Legacy Server

Connect

srv = rust.server("5.230.5.204:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,666 # top 70%
last wipe – # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
5.230.5.204:28015
region
–
max players
10
group limit
not published
wipe schedule
–
last wipe
–
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average531/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average430/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average274/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average58/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average359/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average393/350

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Devblog 65 Legacy Server rank?

Over the last seven days Devblog 65 Legacy Server sits at #15,666 on player hours, in the top 70% of ranked servers.

What population does Devblog 65 Legacy Server carry?

Offline now for Devblog 65 Legacy Server, with the last sample 24 days 5 hours ago.

Server facts

Which Rust version is Devblog 65 Legacy Server on?

Rust network protocol 1695 on Windows is what Devblog 65 Legacy Server runs. Joining needs the same protocol on your game; Steam handles the update.

Is Devblog 65 Legacy Server up, and what does its uptime show?

The latest sample has Devblog 65 Legacy Server offline, with a last sighting 24 days 5 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 4 October 2026.

Which location does Devblog 65 Legacy Server run from?

For Devblog 65 Legacy Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 5.230.5.204:28015 is its address.

Rules, settings, map

Which rules apply on Devblog 65 Legacy Server, and what settings?

You will not find a gather rate in the string Devblog 65 Legacy Server. No group limit is published. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has Devblog 65 Legacy Server selected?

Devblog 65 Legacy Server runs a procedural map, which the game generates.

Wipe data

When does Devblog 65 Legacy Server wipe, and on what schedule?

The record for Devblog 65 Legacy Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC.

Tags, lists

Where does Devblog 65 Legacy Server appear among Rust Data lists and filters?

On Rust Data, Devblog 65 Legacy Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Which meanings do the tags on Devblog 65 Legacy Server hold?

These tags are published by Devblog 65 Legacy Server and read by the game's server browser: mp10 (Max players): Slot count: 10; v1695 (Protocol): The server speaks protocol 1695, so match your game version; hc315fe87 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Devblog 65 Legacy Server?

In Rust, F1 opens the console: type client.connect 5.230.5.204:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,v1695,hc315fe87

Game

mp10
Max players Slot count: 10.
v1695
Protocol The server speaks protocol 1695, so match your game version.

Other

hc315fe87
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 84,816 players 11,846 servers online