Rust Data

rustdata.spaceservers5.230.5.4:28016.ipynb

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Offline 5.230.5.4:28015 checked 28d ago

Achievement Server

Connect

srv = rust.server("5.230.5.4:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,465 # top 65%
last wipe 28d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 30 Sep, 05:29 UTC28d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
5.230.5.4:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 05:29 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average364/350
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average16/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average25/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average181/225
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average94/225
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average36/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Achievement Server rank?

Rank #15,465 on seven-day player hours for Achievement Server, within the top 65% of all ranked servers.

How full does Achievement Server run?

The current row shows Achievement Server offline; the last response was 28 days 1 hours ago.

Server facts

What Rust version does Achievement Server run?

The build is Rust network protocol 2633 and build 165217 on Windows, run by Achievement Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Achievement Server, and is it online now?

Offline now for Achievement Server, last seen 28 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 30 September 2026.

In which location is Achievement Server hosted?

For Achievement Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 5.230.5.4:28015 is its address.

Rules, settings, map

Which settings and rules does Achievement Server run?

No gather rate appears in the name: Achievement Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Achievement Server loaded?

Achievement Server runs a procedural map, which the game generates.

Wipes and dates

When does Achievement Server wipe, and on what schedule?

A rhythm cannot be read from the wipes of Achievement Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 28 days 2 hours ago.

What is wipe day on Achievement Server like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which Rust Data filters and lists contain Achievement Server?

These Rust Data lists include Achievement Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Achievement Server hold?

The game's server browser reads these tags from Achievement Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Achievement Server?

In Rust, F1 opens the console: type client.connect 5.230.5.4:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,711 players 11,619 servers online