Rust Data

rustdata.spaceservers5.35.96.35:31021.ipynb

Run all rust-data · live

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Online 5.35.96.35:31020 checked 12m ago

Original Rust 1.10

Connect

srv = rust.server("5.35.96.35:31021")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 0 # peak 3
rank #5,199 # top 23%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75123:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 19:31 UTC FW27d ago 1 NaN running 1
1 Sat 19 Sep, 10:03 UTC39d ago 2 halved by day 5 12.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4800 · seed 364887448
Map of Original Rust 1.10
map
Procedural Map
size
4800
seed
364887448
Open on RustMaps

Server

srv.info()
address
5.35.96.35:31020
region
–
max players
200
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 19:31 UTC
hostname
–
first seen
18 Sep 2026

About this server · in its own words

print(srv.description)
Чистый ванильный сервер без плагинов и модов. Никаких телепортов, китов и доната. Только честный крафт, строительство и PvP. Играй так, как задумали разработчики. Вайп: каждый месяц . Добро пожаловать в классику!

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average468/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average295/400
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average41/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average34/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average83/150
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average101/200

Quick answers

From the figures on this page.

Player counts

What position does Original Rust 1.10 take in the server rankings?

Rank #5,199 on seven-day player hours for Original Rust 1.10, within the top 23% of all ranked servers.

How full does Original Rust 1.10 run?

The sample now reads 0 players for Original Rust 1.10, out of 200 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 05:00 UTC, averaging 1 players.

Server facts

How smoothly does Original Rust 1.10 run?

The 48-hour average is 99 server fps, with a low of 24. Entity numbers reached 134,791, and that includes buildings, deployables and the rest. The memory field tops out at 3,903 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Original Rust 1.10 on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Original Rust 1.10. Steam updates your game for you, but the protocol must match to join.

Is Original Rust 1.10 up, and what does its uptime show?

Online is the state at the latest refresh for Original Rust 1.10. The uptime it reports puts the last restart about 18 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 18 September 2026.

Which location does Original Rust 1.10 run from?

No region is published by Original Rust 1.10. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 5.35.96.35:31020 is its address.

Rules, settings, map

Which settings and rules does Original Rust 1.10 run?

No gather rate appears in the name: Original Rust 1.10. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Original Rust 1.10 selected?

The game generates the map on Original Rust 1.10: procedural, size 4,800, seed 364887448. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Original Rust 1.10 wipe, and on what schedule?

A rhythm cannot be read from the wipes of Original Rust 1.10 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 2 hours ago.

What is wipe day on Original Rust 1.10 like?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 5.

Lists and tags

Which lists on Rust Data hold Original Rust 1.10, and which filters?

On Rust Data, Original Rust 1.10 appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Original Rust 1.10 hold?

These tags are published by Original Rust 1.10 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): 200 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into Original Rust 1.10?

In Rust, F1 opens the console: type client.connect 5.35.96.35:31020. Launch Rust on this page does the same by opening the game through Steam and connecting. https://originalrust.vercel.app/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp200
Max players 200 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 65,961 players 11,791 servers online