Rust Data

rustdata.spaceservers5.39.17.23:24321.ipynb

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Online 5.39.17.23:24320 checked 9m ago

A Shockbyte Rust Server

Connect

srv = rust.server("5.39.17.23:24321")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #12,000 # top 54%
last wipe 11h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75101:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040001:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 13:05 UTC11h ago NaN NaN running 0
1 Wed 28 Oct, 14:11 UTC1d ago NaN NaN NaN 1
2 Mon 26 Oct, 14:25 UTC3d ago 1 held half 2 days 0
3 Thu 15 Oct, 15:16 UTC14d ago 1 halved by day 3 11 days 0
4 Thu 8 Oct, 15:49 UTC21d ago 1 halved by day 1 7 days 0
5 Wed 30 Sep, 12:57 UTC29d ago 1 halved by day 1 8.1 days 0
6 Sun 20 Sep, 12:46 UTC39d ago 1 halved by day 1 10 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of A Shockbyte Rust Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
5.39.17.23:24320
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 13:05 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average91/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average123/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average407/450
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average22/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average485/525
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average375/425

Quick answers

From the figures on this page.

Player counts

What position does A Shockbyte Rust Server take in the server rankings?

Over the last seven days A Shockbyte Rust Server sits at #12,000 on player hours, in the top 54% of ranked servers.

How full does A Shockbyte Rust Server run?

The sample now reads 0 players for A Shockbyte Rust Server, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 1 players.

Server data

How smoothly does A Shockbyte Rust Server run?

Server fps over the last 48 hours averages 249; the floor is 209. Entity numbers reached 7,000, and that includes buildings, deployables and the rest. The memory field tops out at 2,473 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on A Shockbyte Rust Server?

Version Rust network protocol 2636 and build 169641 on Linux is reported by A Shockbyte Rust Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is A Shockbyte Rust Server, and is it online now?

The current sample puts A Shockbyte Rust Server online. A restart about 9 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 143 of 168, 85%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is A Shockbyte Rust Server hosted?

For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 5.39.17.23:24320.

Map and rules

What rules and settings are recorded for A Shockbyte Rust Server?

No gather rate appears in the name: A Shockbyte Rust Server. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has A Shockbyte Rust Server loaded?

Size 1,500, seed 50000: the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does A Shockbyte Rust Server wipe?

Irregular wipe times on A Shockbyte Rust Server leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 11 hours ago, and that is the one in play.

What is wipe day on A Shockbyte Rust Server like?

Recent wipes averaged 1 players at their peak. 2 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 20% of the time. Otherwise the crowd fell below half by day 1.

Lists and tags

Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?

The Rust Data lists that A Shockbyte Rust Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on A Shockbyte Rust Server?

Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2636 (Protocol): To join, your game must run protocol 2636; cs169641 (Build): Recorded game build: 169641; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join A Shockbyte Rust Server?

In Rust, F1 opens the console: type client.connect 5.39.17.23:24320. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2636,gmrust,cs169641,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players 40 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2636
Protocol To join, your game must run protocol 2636.
cs169641
Build Recorded game build: 169641.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 61,057 players 11,704 servers online