Offline 5.39.17.29:25362 checked 17d ago
RootyToots corrosion
Connect
srv = rust.server("5.39.17.29:25363")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 04:09 UTC20d ago | 0 | NaN | running | 0 |
| 1 | Thu 17 Sep, 06:22 UTC42d ago | 1 | halved by day 3 | 21.9 days | 0 |
| 2 | Wed 16 Sep, 08:41 UTC43d ago | 1 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 627919762
- map
- Procedural Map
- size
- 2500
- seed
- 627919762
Server
srv.info()- address
- 5.39.17.29:25362
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 04:09 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 254/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 331/350 |
| 2 | eulongtest (private perf box) | EU · groups of 14+ · monthly · 290 on average | 480/8 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 815/1000 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 46/100 |
| 5 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 892/950 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RootyToots corrosion rank?
Rank #15,555 on seven-day player hours for RootyToots corrosion, within the top 71% of all ranked servers.
How full does RootyToots corrosion run?
Offline now for RootyToots corrosion, with the last sample 17 days 12 hours ago.
About the server
What is the Rust version on RootyToots corrosion?
Version Rust network protocol 2634 and build 167231 on Linux is reported by RootyToots corrosion. The protocol has to match before you can join, and Steam does the updating.
How reliable is RootyToots corrosion, and is it up?
RootyToots corrosion is offline at this refresh; the last response came 17 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is RootyToots corrosion hosted?
No region is published by RootyToots corrosion. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 5.39.17.29:25362.
Rules, settings, map
What rules and settings are recorded for RootyToots corrosion?
No gather rate appears in the name: RootyToots corrosion. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on RootyToots corrosion?
The game generates the map on RootyToots corrosion: procedural, size 2,500, seed 627919762. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does RootyToots corrosion wipe, and on what schedule?
No next wipe can be predicted for RootyToots corrosion, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 20 days 16 hours ago.
On RootyToots corrosion, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 3.
Lists and tags
Which lists on Rust Data hold RootyToots corrosion, and which filters?
The Rust Data lists that RootyToots corrosion fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on RootyToots corrosion hold?
Read by the game's server browser, the tags RootyToots corrosion publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167231 (Build): Build number: 167231; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to RootyToots corrosion?
The manual route: launch Rust, F1, then client.connect 5.39.17.29:25362. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.