Rust Data

rustdata.spaceservers5.39.17.29:25363.ipynb

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Offline 5.39.17.29:25362 checked 17d ago

RootyToots corrosion

Connect

srv = rust.server("5.39.17.29:25363")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,555 # top 71%
last wipe 20d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 9 OctThu 17 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 9 Oct, 04:09 UTC20d ago 0 NaN running 0
1 Thu 17 Sep, 06:22 UTC42d ago 1 halved by day 3 21.9 days 0
2 Wed 16 Sep, 08:41 UTC43d ago 1 NaN 0.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 627919762
Map of RootyToots corrosion
map
Procedural Map
size
2500
seed
627919762
Open on RustMaps

Server

srv.info()
address
5.39.17.29:25362
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
9 Oct 2026, 04:09 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average254/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average331/350
2eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average480/8
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average815/1000
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average46/100
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average892/950

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RootyToots corrosion rank?

Rank #15,555 on seven-day player hours for RootyToots corrosion, within the top 71% of all ranked servers.

How full does RootyToots corrosion run?

Offline now for RootyToots corrosion, with the last sample 17 days 12 hours ago.

About the server

What is the Rust version on RootyToots corrosion?

Version Rust network protocol 2634 and build 167231 on Linux is reported by RootyToots corrosion. The protocol has to match before you can join, and Steam does the updating.

How reliable is RootyToots corrosion, and is it up?

RootyToots corrosion is offline at this refresh; the last response came 17 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is RootyToots corrosion hosted?

No region is published by RootyToots corrosion. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 5.39.17.29:25362.

Rules, settings, map

What rules and settings are recorded for RootyToots corrosion?

No gather rate appears in the name: RootyToots corrosion. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on RootyToots corrosion?

The game generates the map on RootyToots corrosion: procedural, size 2,500, seed 627919762. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does RootyToots corrosion wipe, and on what schedule?

No next wipe can be predicted for RootyToots corrosion, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 20 days 16 hours ago.

On RootyToots corrosion, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 3.

Lists and tags

Which lists on Rust Data hold RootyToots corrosion, and which filters?

The Rust Data lists that RootyToots corrosion fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RootyToots corrosion hold?

Read by the game's server browser, the tags RootyToots corrosion publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167231 (Build): Build number: 167231; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to RootyToots corrosion?

The manual route: launch Rust, F1, then client.connect 5.39.17.29:25362. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players Slot count: 20.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167231
Build Build number: 167231.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,516 players 11,835 servers online