Rust Data

rustdata.spaceservers5.42.211.127:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 5.42.211.127:28015 checked 2d ago

Test

Connect

srv = rust.server("5.42.211.127:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,353 # top 69%
last wipe 36d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep26 Sep16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
5.42.211.127:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
22 Sep 2026, 05:42 UTC
hostname
–
first seen
22 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average163/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average107/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average16/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average19/200

Quick answers

From the figures on this page.

Population

What position does Test take in the server rankings?

Over the last seven days Test sits at #15,353 on player hours, in the top 69% of ranked servers.

How full does Test run?

Test returns no live count at this refresh, having last been seen 2 days 10 hours ago. Over the last seven days it averaged 0 players.

Server data

What Rust version does Test run?

Rust network protocol 2633 and build 164530 on Windows is what Test runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Test, and is it online now?

The latest sample has Test offline, with a last sighting 2 days 10 hours ago. 1 of 168 hours up over the last 7 full days, or 1%. Rust Data logged it first on 22 September 2026.

In which location is Test hosted?

For Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 5.42.211.127:28015.

Settings and map

Which rules apply on Test, and what settings?

No gather rate appears in the name: Test. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has Test loaded?

The game generates its map: procedural, on Test.

Wipe schedule

When does Test wipe, and on what schedule?

Too few wipes are on record for Test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 36 days 21 hours ago.

Tags and filters

Which lists on Rust Data hold Test, and which filters?

These Rust Data lists include Test: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Test?

The game's server browser reads these tags from Test: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Test?

The manual route: launch Rust, F1, then client.connect 5.42.211.127:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs164530
Build Recorded game build: 164530.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,293 players 11,693 servers online