Rust Data

rustdata.spaceservers5.59.105.108:28017.ipynb

Run all rust-data · live

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Offline 5.59.105.108:28015 checked 28d ago

Test

Connect

srv = rust.server("5.59.105.108:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #16,781 # top 70%
last wipe 29d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
5.59.105.108:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
29 Sep 2026, 13:17 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average142/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average124/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average16/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average36/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Test rank?

Rank #16,781 on seven-day player hours for Test, within the top 70% of all ranked servers.

What population does Test carry?

The current row shows Test offline; the last response was 28 days 12 hours ago.

Server facts

What Rust version does Test run?

Rust network protocol 2634 and build 166165 on Windows is what Test runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Test, and is it up?

The latest sample has Test offline, with a last sighting 28 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 30 September 2026.

Where does Test sit?

For Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 5.59.105.108:28015.

Rules, settings, map

Which rules apply on Test, and what settings?

You will not find a gather rate in the string Test. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Test loaded?

Test runs a procedural map, which the game generates.

Wipe data

On what schedule does Test wipe?

A rhythm cannot be read from the wipes of Test on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 29 days 15 hours ago, and that is the one in play.

Tags and filters

Which lists on Rust Data hold Test, and which filters?

These Rust Data lists include Test: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Test?

The game's server browser reads these tags from Test: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166165 (Build): Build number: 166165; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Test?

In Rust, F1 opens the console: type client.connect 5.59.105.108:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs166165,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players 2 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166165
Build Build number: 166165.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,155 players 11,637 servers online