Online 5.62.101.28:10900 checked 12m ago
Rust Server by nitrado.net
Connect
srv = rust.server("5.62.101.28:10901")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 18:22 UTC4d ago | 3 | NaN | running | 1 |
| 1 | Fri 16 Oct, 14:26 UTC12d ago | 3 | halved by day 2 | 8.2 days | 0 |
| 2 | Fri 9 Oct, 19:38 UTC19d ago | 3 | halved by day 3 | 6.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 56874
- map
- Procedural Map
- size
- 4000
- seed
- 56874
Server
srv.info()- address
- 5.62.101.28:10900
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 20:16 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 209/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 190/225 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 17/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 19/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 104/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Rust Server by nitrado.net rank?
Player hours over seven days put Rust Server by nitrado.net at #5,362, in the top 24% of the ranked set.
What population does Rust Server by nitrado.net carry?
The sample now reads 0 players for Rust Server by nitrado.net, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 10:00 UTC, mean 1 players.
Server data
How well does Rust Server by nitrado.net perform?
The 48-hour average is 13 server fps, with a low of 9. Entity numbers reached 93,123, and that includes buildings, deployables and the rest. The memory field tops out at 2,322 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Rust Server by nitrado.net run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Rust Server by nitrado.net. Steam updates your game for you, but the protocol must match to join.
How reliable is Rust Server by nitrado.net, and is it online now?
Rust Server by nitrado.net reports itself online at the current refresh. Count back 1 hours from its reported uptime to get the last restart. Uptime of 98% across the last 7 full days: 164 hours of 168. Rust Data logged it first on 4 October 2026.
Which location does Rust Server by nitrado.net run from?
No region is published by Rust Server by nitrado.net. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 5.62.101.28:10900 is its address.
Settings and map
Which rules apply on Rust Server by nitrado.net, and what settings?
No gather rate appears in the name: Rust Server by nitrado.net. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has Rust Server by nitrado.net loaded?
Rust Server by nitrado.net runs a procedural map of size 4,000 with seed 56874, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Rust Server by nitrado.net wipe, and on what schedule?
Irregular wipe times on Rust Server by nitrado.net leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 4 days 10 hours ago.
What is wipe day on Rust Server by nitrado.net like?
The average peak over recent wipes is 3 players. The crowd on the latest wipe topped out 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.5.
Lists and tags
Which Rust Data filters and lists contain Rust Server by nitrado.net?
The Rust Data lists that Rust Server by nitrado.net fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Rust Server by nitrado.net hold?
These tags are published by Rust Server by nitrado.net and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Rust Server by nitrado.net?
Enter client.connect 5.62.101.28:10900 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
