Rust Data

rustdata.spaceservers5.83.170.68:11401.ipynb

Run all rust-data · live

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Offline 5.83.170.68:11400 checked 7h ago

ProRow

quad moddedoxidesoftcore

Connect

srv = rust.server("5.83.170.68:11401")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 2 # peak 3
rank #4,036 # top 18%
last wipe 6d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5214:0016:0020:0022:0015:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304014:0016:0020:0022:0015:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 18% of all ranked servers, and #266 of the quad servers (top 32%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 14:41 UTC6d ago 3 NaN running 1
1 Mon 12 Oct, 15:39 UTC16d ago 1 held half 10 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 17391
Map of ProRow
map
Procedural Map
size
4000
seed
17391
Open on RustMaps

Server

srv.info()
address
5.83.170.68:11400
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
22 Oct 2026, 15:42 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
1 Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
2[EA] Softcore 1quad · monthly · 67 on average22/350
3[US] Facepunch Softcore 2NA · quad · monthly · 59 on average48/300
4Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average20/150
5Rust4Noobs #1 | Solo only | Softcore 50% Monthly | No BP WipeEU · quad · monthly · 12 on average1/100

Quick answers

From the figures on this page.

Player counts

How does ProRow compare in the rankings?

Player hours over seven days put ProRow at #4,036, in the top 18% of the ranked set. Its position in the quad group is #266.

How many players does ProRow hold at once?

Offline now for ProRow, with the last sample 7 hours ago. Over the last seven days it averaged 2 players and peaked at 3. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 2 players.

About the server

What does performance look like on ProRow?

Server fps over the last 48 hours averages 30; the floor is 30. The entity count peaked at 94,421, covering buildings, deployables and the rest of the world. A high of 1,940 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on ProRow?

The build is Rust network protocol 2635 and build 168909 on Windows, run by ProRow. The protocol has to match before you can join, and Steam does the updating.

Is ProRow up, and what does its uptime show?

ProRow is offline at this refresh; the last response came 7 hours ago. A restart about 2 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 54 of 168, 32%. Its earliest recorded date in Rust Data is 11 October 2026.

Which location does ProRow run from?

There is no region published for ProRow. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 5.83.170.68:11400.

Settings and map

Which rules apply on ProRow, and what settings?

No gather rate appears in the name: ProRow. The group limit is 4 players, the quad setting. Recorded as softcore, Facepunch's easier setting: some loot is kept. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has ProRow loaded?

Size 4,000, seed 17391: the procedural map on ProRow, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does ProRow wipe?

The record for ProRow holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 6 days 12 hours ago.

On ProRow, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 4 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags, lists

Which Rust Data filters and lists contain ProRow?

These Rust Data lists include ProRow: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

How should you read the server tags on ProRow?

Read by the game's server browser, the tags ProRow publishes are: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): The server lists 50 slots; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join ProRow?

Enter client.connect 5.83.170.68:11400 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp50
Max players The server lists 50 slots.
ts4
Group limit Team size tops out at 4.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,003 players 11,659 servers online