Rust Data

rustdata.spaceservers5.83.171.55:11201.ipynb

Run all rust-data · live

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Online 5.83.171.55:11200 checked 10m ago

RustFicker

Connect

srv = rust.server("5.83.171.55:11201")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,405 # top 69%
last wipe 26d ago # no schedule published
next wipe 8d 19h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02.557.51000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
08d 19hThu 5 Nov, 19:00 UTCFW force wipe
136d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:56 UTC FW26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 6738
Map of RustFicker
map
Procedural Map
size
3500
seed
6738
Open on RustMaps

Server

srv.info()
address
5.83.171.55:11200
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:56 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average517/625
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average31/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average49/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average262/325
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average101/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average113/150

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does RustFicker rank?

Player hours over seven days put RustFicker at #15,405, in the top 69% of the ranked set.

How full does RustFicker run?

The sample now reads 0 players for RustFicker, out of 50 slots. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on RustFicker?

The 48-hour average is 10 server fps, with a low of 10. Entity numbers reached 66,471, and that includes buildings, deployables and the rest. Memory peaked at 2,067 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on RustFicker?

The build is Rust network protocol 2635 and build 168909 on Windows, run by RustFicker. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustFicker, and is it online now?

Online is the state at the latest refresh for RustFicker. The uptime it reports puts the last restart about 16 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does RustFicker sit?

For RustFicker, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 5.83.171.55:11200.

Rules, settings, map

What rules and settings are recorded for RustFicker?

No gather rate appears in the name: RustFicker. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on RustFicker?

The game generates the map on RustFicker: procedural, size 3,500, seed 6738. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does RustFicker wipe, and how often?

Once a month RustFicker wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 26 days 5 hours ago.

On RustFicker, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which Rust Data filters and lists contain RustFicker?

These Rust Data lists include RustFicker: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on RustFicker hold?

These tags are published by RustFicker and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into RustFicker?

Enter client.connect 5.83.171.55:11200 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 59,433 players 11,750 servers online