Online EU 5.9.121.103:28040 checked 11m ago
Immersive-Hardcore-Survival [No Raiding]
Connect
srv = rust.server("5.9.121.103:28041")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 21:45 UTC12d ago | 2 | NaN | running | 0 |
| 1 | Thu 15 Oct, 11:39 UTC13d ago | 2 | NaN | 0.4 days | 1 |
| 2 | Wed 14 Oct, 01:35 UTC14d ago | 2 | NaN | 1.4 days | 0 |
| 3 | Thu 1 Oct, 18:17 UTC FW26d ago | 3 | halved by day 1 | 12.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 0- map
- Procedural Map
- size
- 4000
- seed
- –
Server
srv.info()- address
- 5.9.121.103:28040
- region
- EU
- max players
- 50
- group limit
- teams off
- wipe schedule
- monthly
- last wipe
- 15 Oct 2026, 21:45 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 131/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 13/1000 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 65 on average | 520/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 64 on average | 176/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 | EU · groups of 16+ · monthly · 59 on average | 20/1000 |
Quick answers
From the figures on this page.
Population
How does Immersive-Hardcore-Survival [No Raiding] compare in the rankings?
Player hours over the last seven days: #3,692 for Immersive-Hardcore-Survival [No Raiding], #1,371 in Europe, within the top 17% of the ranked set.
How full does Immersive-Hardcore-Survival [No Raiding] run?
Immersive-Hardcore-Survival [No Raiding] reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 1 players and peaked at 3. The 48-hour sample puts the busiest hour at 15:00 UTC, averaging 2 players.
About the server
What does performance look like on Immersive-Hardcore-Survival [No Raiding]?
Server fps over the last 48 hours averages 27; the floor is 5. The entity count peaked at 171,019, covering buildings, deployables and the rest of the world. A high of 3,756 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Immersive-Hardcore-Survival [No Raiding] run?
Rust network protocol 2635 and build 168909 on Linux is what Immersive-Hardcore-Survival [No Raiding] runs. Steam updates your game for you, but the protocol must match to join.
Is Immersive-Hardcore-Survival [No Raiding] up, and what does its uptime show?
Immersive-Hardcore-Survival [No Raiding] reports itself online at the current refresh. A restart about 8 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 13 September 2026.
Which location does Immersive-Hardcore-Survival [No Raiding] run from?
The EU tag is what Immersive-Hardcore-Survival [No Raiding] uses to list itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 5.9.121.103:28040 is its address.
Rules, settings, map
What rules and settings are recorded for Immersive-Hardcore-Survival [No Raiding]?
You will not find a gather rate in the string Immersive-Hardcore-Survival [No Raiding]. Group limits do not appear in its data. hardcore is the game mode here, and The hardest mode Facepunch ships. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Joining requires Rust's premium status. VAC, Valve's anti-cheat, is enabled.
What is the map on Immersive-Hardcore-Survival [No Raiding]?
Size 4,000, procedural: the game generates it on Immersive-Hardcore-Survival [No Raiding].
Wipes and dates
When does Immersive-Hardcore-Survival [No Raiding] wipe, and on what schedule?
Once a month Immersive-Hardcore-Survival [No Raiding] wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 12 days 15 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
On Immersive-Hardcore-Survival [No Raiding], what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 13 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Which lists on Rust Data hold Immersive-Hardcore-Survival [No Raiding], and which filters?
On Rust Data, Immersive-Hardcore-Survival [No Raiding] appears in these lists: EU Rust servers, Modded Rust servers and Rust roleplay servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the server tags on Immersive-Hardcore-Survival [No Raiding]?
Read by the game's server browser, the tags Immersive-Hardcore-Survival [No Raiding] publishes are: gmhardcore (Game mode): The ruleset is hardcore, the harsher option; mp50 (Max players): Slot count: 50; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^h (Hardcore): Hardcore: the survival is harsher and the helpers fewer; ^r (Roleplay): A server built for roleplay; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Immersive-Hardcore-Survival [No Raiding]?
In Rust, F1 opens the console: type client.connect 5.9.121.103:28040. Launch Rust on this page does the same by opening the game through Steam and connecting. Joining requires Rust's premium status.
