Offline 50.115.8.14:25347 checked 17d ago
GatorLand
Connect
srv = rust.server("50.115.8.14:25348")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 18:34 UTC19d ago | 2 | NaN | running | 0 |
| 1 | Thu 1 Oct, 18:45 UTC FW26d ago | 2 | held half | 7 days | 0 |
| 2 | Mon 21 Sep, 23:48 UTC35d ago | 3 | halved by day 2 | 9.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4011 · seed 0- map
- Procedural Map
- size
- 4011
- seed
- –
Server
srv.info()- address
- 50.115.8.14:25347
- region
- –
- max players
- 40
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 8 Oct 2026, 18:34 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Reddit.com/r/PlayRust - EU Hardcore | EU · no group limit · 8 on average | 15/200 |
| 1 | [EU] Facepunch Hardcore 1 | EU · no group limit · monthly · 7 on average | 15/400 |
| 2 | [US East] Facepunch Hardcore 1 | NA · no group limit · monthly · 4 on average | 3/400 |
| 3 | Rustafied.com - AU Hardcore | OC · no group limit · weekly · 4 on average | 1/100 |
| 4 | Rustopia.gg - US Hardcore Trio | NA · no group limit · weekly · 4 on average | 3/75 |
| 5 | Rusticated.com - EU Hardcore Trio | Thursday Wipes | EU · no group limit · weekly · 4 on average | 5/150 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does GatorLand rank?
Rank #13,597 on seven-day player hours for GatorLand, within the top 62% of all ranked servers.
How many players does GatorLand hold at once?
GatorLand returns no live count at this refresh, having last been seen 17 days 12 hours ago.
Server data
What Rust version does GatorLand run?
Version Rust network protocol 2634 and build 167231 on Linux is reported by GatorLand. Joining needs the same protocol on your game; Steam handles the update.
How reliable is GatorLand, and is it up?
The latest sample has GatorLand offline, with a last sighting 17 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does GatorLand run from?
For GatorLand, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 50.115.8.14:25347.
Rules, settings, map
Which settings and rules does GatorLand run?
The name GatorLand carries no gather rate. Group limits do not appear in its data. Game mode hardcore, with this note: Facepunch at its most unforgiving. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has GatorLand loaded?
Generated by the game at size 4,011, the map on GatorLand is procedural.
Wipe data
When does GatorLand wipe, and on what schedule?
GatorLand wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 days 1 hours ago.
What is wipe day on GatorLand like?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. The drop under half arrived by day 2 in the other cases.
Tags and filters
Where does GatorLand appear among Rust Data lists and filters?
On Rust Data, GatorLand appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Which meanings do the tags on GatorLand hold?
Read by the game's server browser, the tags GatorLand publishes are: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp40 (Max players): The server lists 40 slots; ts0 (Group limit): The team system is off; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167231 (Build): The server runs build 167231; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into GatorLand?
In Rust, F1 opens the console: type client.connect 50.115.8.14:25347. Launch Rust on this page does the same by opening the game through Steam and connecting.