Online 50.34.44.21:40010 checked 7m ago
ILGaming Rust
Connect
srv = rust.server("50.34.44.21:40011")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, and #614 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 569563
- map
- Procedural Map
- size
- 3500
- seed
- 569563
Server
srv.info()- address
- 50.34.44.21:40010
- region
- –
- max players
- 50
- group limit
- quad
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 03:51 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EA] Softcore 1 | quad · monthly · 66 on average | 21/350 |
| 1 | [US] Facepunch Softcore 2 | NA · quad · monthly · 58 on average | 61/300 |
| 2 | Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 18/150 |
| 3 | Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 10 on average | 6/100 |
| 4 | [红牛五倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 7/200 |
| 5 | [红果十倍]10.30日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 7/200 |
Quick answers
From the figures on this page.
Player counts
What position does ILGaming Rust take in the server rankings?
Player hours over seven days put ILGaming Rust at #15,290, in the top 69% of the ranked set. The quad group places it at #614.
What population does ILGaming Rust carry?
The sample now reads 0 players for ILGaming Rust, out of 50 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on ILGaming Rust?
The 48-hour average is 17 server fps, with a low of 7. Entity numbers reached 68,498, and that includes buildings, deployables and the rest. The memory field tops out at 2,776 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does ILGaming Rust run?
Rust network protocol 2635 and build 168909 on Linux is what ILGaming Rust runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is ILGaming Rust, and is it up?
ILGaming Rust reports itself online at the current refresh. A restart about 6 days ago is what its reported uptime implies. Over the last 5 full days the hours up number 119 of 120, 99%. The first row Rust Data holds for it is dated 23 October 2026.
Where does ILGaming Rust sit?
For ILGaming Rust, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 50.34.44.21:40010 is its address.
Map and rules
Which rules apply on ILGaming Rust, and what settings?
You will not find a gather rate in the string ILGaming Rust. quad sets the cap: 4 players per group. softcore is the game mode here, and Facepunch's lighter mode, with partial loot kept. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on ILGaming Rust?
ILGaming Rust runs a procedural map of size 3,500 with seed 569563, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does ILGaming Rust wipe, and on what schedule?
Too few wipes are on record for ILGaming Rust to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 26 days 19 hours ago, and that is the one in play.
Lists and tags
Where does ILGaming Rust appear among Rust Data lists and filters?
On Rust Data, ILGaming Rust appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the server tags on ILGaming Rust?
The game's server browser reads these tags from ILGaming Rust: gmsoftcore (Game mode): Game mode: softcore, the easier ruleset; mp50 (Max players): The server lists 50 slots; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into ILGaming Rust?
In Rust, F1 opens the console: type client.connect 50.34.44.21:40010. Launch Rust on this page does the same by opening the game through Steam and connecting.