Rust Data

rustdata.spaceservers50.35.89.41:27015.ipynb

Run all rust-data · live

‹ All servers

Online 50.35.89.41:28015 checked 14m ago

Delimited Gaming Private PvE

vanilla

Connect

srv = rust.server("50.35.89.41:27015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 2
rank #4,308 # top 19%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 9 Oct, 20:59 UTC19d ago 2 NaN running 1
1 Fri 2 Oct, 22:53 UTC26d ago 1 halved by day 2 6.9 days 0
2 Thu 1 Oct, 22:42 UTC FW27d ago 1 NaN 1 days 0
3 Sun 27 Sep, 02:34 UTC32d ago 2 held half 4.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4800 · seed 956306104
Map of Delimited Gaming Private PvE
map
Procedural Map
size
4800
seed
956306104
Open on RustMaps

Server

srv.info()
address
50.35.89.41:28015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 18:13 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average169/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average108/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average15/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average16/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average21/200

Quick answers

From the figures on this page.

Player counts

How does Delimited Gaming Private PvE compare in the rankings?

Over the last seven days Delimited Gaming Private PvE sits at #4,308 on player hours, in the top 19% of ranked servers.

How many players does Delimited Gaming Private PvE hold at once?

0 is the count in the players field for Delimited Gaming Private PvE at this refresh. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 1 players.

Server data

What does performance look like on Delimited Gaming Private PvE?

Server fps over the last 48 hours averages 226; the floor is 164. Entity numbers reached 129,713, and that includes buildings, deployables and the rest. The memory field tops out at 4,416 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Delimited Gaming Private PvE run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Delimited Gaming Private PvE. Steam updates your game for you, but the protocol must match to join.

How reliable is Delimited Gaming Private PvE, and is it online now?

The current sample puts Delimited Gaming Private PvE online. The uptime it reports puts the last restart about 3 days 1 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Delimited Gaming Private PvE hosted?

No region is published by Delimited Gaming Private PvE. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 50.35.89.41:28015.

Rules, settings, map

Which settings and rules does Delimited Gaming Private PvE run?

The name Delimited Gaming Private PvE carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

What is the map on Delimited Gaming Private PvE?

Delimited Gaming Private PvE runs a procedural map of size 4,800 with seed 956306104, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Delimited Gaming Private PvE wipe, and on what schedule?

No next wipe can be predicted for Delimited Gaming Private PvE, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 8 hours ago.

On Delimited Gaming Private PvE, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 2.

Tags and filters

Which Rust Data filters and lists contain Delimited Gaming Private PvE?

On Rust Data, Delimited Gaming Private PvE appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Delimited Gaming Private PvE hold?

The game's server browser reads these tags from Delimited Gaming Private PvE: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Delimited Gaming Private PvE?

The manual route: launch Rust, F1, then client.connect 50.35.89.41:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players Slot count: 0.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,607 players 11,693 servers online