Rust Data

rustdata.spaceservers50.99.7.47:28016.ipynb

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Online NA 50.99.7.47:28015 checked 12m ago

Hazard's Island | Weekly

weekly wipes vanillaoxidepremium

Connect

srv = rust.server("50.99.7.47:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #5,796 # top 26% · #958 in NA
last wipe 5d ago # weekly schedule
next wipe 1d 19h # Thu 29 Oct, 18:11 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct11 Oct16 Oct22 Oct27 Oct

Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 29 October, 18:11 UTC, in 1d 19h. # Every Thursday at 18:11 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

inatkind
01d 19hThu 29 Oct, 18:11 UTCwipe
18d 20hThu 5 Nov, 19:00 UTCFW force wipe
215d 19hThu 12 Nov, 18:11 UTCwipe
322d 19hThu 19 Nov, 18:11 UTCwipe
429d 19hThu 26 Nov, 18:11 UTCwipe
536d 20hThu 3 Dec, 19:00 UTCFW force wipe
643d 19hThu 10 Dec, 18:11 UTCwipe

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 18:11 UTC5d ago 2 NaN running 0
1 Thu 15 Oct, 18:09 UTC12d ago 0 NaN 7 days 0
2 Sun 11 Oct, 00:45 UTC16d ago 0 NaN 4.7 days 0
3 Thu 8 Oct, 18:11 UTC19d ago 1 halved by day 1 2.3 days 0
4 Thu 1 Oct, 17:55 UTC FW26d ago 1 halved by day 1 7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 404552750
Map of Hazard's Island | Weekly
map
Procedural Map
size
3500
seed
404552750
Open on RustMaps

Server

srv.info()
address
50.99.7.47:28015
region
NA
max players
50
group limit
8, the default
wipe schedule
weekly
last wipe
22 Oct 2026, 18:11 UTC
hostname
–
first seen
30 Sep 2026

About this server · in its own words

print(srv.description)
Hazard's Island | Weekly, a Canadian Game Forces server Vanilla Rust with half upkeep · max team 8 · Western Canada Map wipe every Thursday about noon Alberta Time (1 PM from late October to late March) · blueprints are kept at normal wipes Daily restart 3:30 AM Alberta Time (ABT) RULES (full list: canadiangameforces.com) • No hate speech or slurs (ban without warning) • No cheats, scripts or exploits (permanent ban) • Max 8 per team, no alliances • No griefing after a raid: remove your locks when done • No hotels • English in global chat, no advertising • Idle 30+ min = time stops counting; idle 60+ min may be kicked when the server is full • Your name in chat carries a title for what you do most (Killer, Raider, Builder ...) • Report cheaters with F7, don't call them out in chat Website: canadiangameforces.com Discord: discord.gg/gHS4jpZEWr Sponsored by HandBuiltPCs.ca: custom gaming PCs.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |US Main|NA · groups of 12+ · weekly · 249 on average39/250
1Rustoria.co - US MainNA · groups of 16+ · weekly · 232 on average51/250
2Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 184 on average666/675
3Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average15/100
4Rustoria.co - US MondaysNA · groups of 12+ · weekly · 144 on average591/600
5Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 140 on average56/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Hazard's Island | Weekly rank?

On seven-day player hours Hazard's Island | Weekly is #5,796 overall and #958 in North America, inside the top 26% of all ranked servers.

How full does Hazard's Island | Weekly run?

The sample now reads 0 players for Hazard's Island | Weekly, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 14:00 UTC, mean 0 players.

Server facts

How smoothly does Hazard's Island | Weekly run?

The 48-hour average is 60 server fps, with a low of 59. The entity count peaked at 69,608, covering buildings, deployables and the rest of the world. Memory peaked at 2,293 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Hazard's Island | Weekly?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Hazard's Island | Weekly. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Hazard's Island | Weekly, and is it up?

The current sample puts Hazard's Island | Weekly online. The uptime it reports puts the last restart about 12 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 30 September 2026.

In which location is Hazard's Island | Weekly hosted?

With its NA tag, Hazard's Island | Weekly lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 50.99.7.47:28015 is its address.

Rules, settings, map

What rules and settings are recorded for Hazard's Island | Weekly?

You will not find a gather rate in the string Hazard's Island | Weekly. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. Oxide plugins run on it. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Premium status is needed to join. VAC, Valve's anti-cheat, is enabled.

What is the map on Hazard's Island | Weekly?

Size 3,500, seed 404552750: the procedural map on Hazard's Island | Weekly, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Hazard's Island | Weekly wipe, and how often?

The wipe rhythm for Hazard's Island | Weekly is every Thursday at 18:11 UTC. On Thursday 29 October at 18:11 UTC the next wipe is due. The world it runs now was generated 5 days 4 hours ago. The tags list wipes as weekly.

On Hazard's Island | Weekly, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 4 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags, lists

Which Rust Data filters and lists contain Hazard's Island | Weekly?

On Rust Data, Hazard's Island | Weekly appears in these lists: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How should you read the server tags on Hazard's Island | Weekly?

The game's server browser reads these tags from Hazard's Island | Weekly: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Wipes run weekly; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^q (Premium): Premium status is needed to join; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Hazard's Island | Weekly?

Enter client.connect 50.99.7.47:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. Premium status is needed to join. You will find its website at https://canadiangameforces.com.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipes run weekly.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^q
Premium Premium status is needed to join.
^o
Oxide Plugin framework: Oxide (uMod).

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,128 players 11,755 servers online