Rust Data

rustdata.spaceservers50.99.7.47:28026.ipynb

Run all rust-data · live

‹ All servers

Online NA 50.99.7.47:28025 checked 2h ago

Hazard's Island | Biweekly

biweekly wipes vanillaoxidepremium

Connect

srv = rust.server("50.99.7.47:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #14,351 # top 65% · #1460 in NA
last wipe 13d ago # biweekly schedule
next wipe 22h # Thu 29 Oct, 18:11 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 18:11 UTC, in 22h. # Its biweekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
022hThu 29 Oct, 18:11 UTCwipe
17d 23hThu 5 Nov, 19:00 UTCFW force wipe
214d 22hThu 12 Nov, 18:11 UTCwipe
328d 22hThu 26 Nov, 18:11 UTCwipe
435d 23hThu 3 Dec, 19:00 UTCFW force wipe
542d 22hThu 10 Dec, 18:11 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 18:11 UTC13d ago 0 NaN running 0
1 Sun 11 Oct, 00:45 UTC17d ago 0 NaN 4.7 days 0
2 Thu 1 Oct, 18:00 UTC FW27d ago 0 NaN 9.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3800 · seed 1151947884
Map of Hazard's Island | Biweekly
map
Procedural Map
size
3800
seed
1151947884
Open on RustMaps

Server

srv.info()
address
50.99.7.47:28025
region
NA
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 18:11 UTC
hostname
–
first seen
30 Sep 2026

About this server · in its own words

print(srv.description)
Hazard's Island | Biweekly, a Canadian Game Forces server Vanilla Rust with half upkeep · max team 8 · Western Canada Map wipe on the 1st and 3rd Thursday about noon Alberta Time (1 PM from late October to late March) · blueprints are kept at normal wipes Daily restart 4:00 AM Alberta Time (ABT) RULES (full list: canadiangameforces.com) • No hate speech or slurs (ban without warning) • No cheats, scripts or exploits (permanent ban) • Max 8 per team, no alliances • No griefing after a raid: remove your locks when done • No hotels • English in global chat, no advertising • Idle 30+ min = time stops counting; idle 60+ min may be kicked when the server is full • Your name in chat carries a title for what you do most (Killer, Raider, Builder ...) • Report cheaters with F7, don't call them out in chat Website: canadiangameforces.com Discord: discord.gg/gHS4jpZEWr Sponsored by HandBuiltPCs.ca: custom gaming PCs.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 103 on average35/200
1Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 73 on average16/200
2Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 44 on average10/200
3Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 40 on average29/100
4Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 30 on average17/200
5Rustafied.com - US Medium - LargeNA · groups of 16+ · biweekly · 29 on average4/100

Quick answers

From the figures on this page.

Player counts

How does Hazard's Island | Biweekly compare in the rankings?

On seven-day player hours Hazard's Island | Biweekly is #14,351 overall and #1,460 in North America, inside the top 65% of all ranked servers.

How many players does Hazard's Island | Biweekly hold at once?

Hazard's Island | Biweekly reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How smoothly does Hazard's Island | Biweekly run?

Averaged over 48 hours: 60 server fps, never under 59. The entity count peaked at 80,520, covering buildings, deployables and the rest of the world. Memory peaked at 2,259 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Hazard's Island | Biweekly run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Hazard's Island | Biweekly. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Hazard's Island | Biweekly, and is it online now?

The current sample puts Hazard's Island | Biweekly online. A restart about 6 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 30 September 2026.

Where does Hazard's Island | Biweekly sit?

In North America, Hazard's Island | Biweekly lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 50.99.7.47:28025.

Map and rules

Which settings and rules does Hazard's Island | Biweekly run?

You will not find a gather rate in the string Hazard's Island | Biweekly. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. Oxide plugins run on it. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Joining requires Rust's premium status. VAC, Valve's anti-cheat, is enabled.

Which map has Hazard's Island | Biweekly loaded?

Hazard's Island | Biweekly runs a procedural map of size 3,800 with seed 1151947884, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Hazard's Island | Biweekly wipe, and on what schedule?

The tag sets the prediction: Hazard's Island | Biweekly has too few wipes on record to confirm its schedule. On Thursday 29 October at 18:11 UTC the next wipe is due. The world it runs now was generated 13 days 1 hours ago. A fortnightly wipe schedule is published in its tags.

On Hazard's Island | Biweekly, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which lists on Rust Data hold Hazard's Island | Biweekly, and which filters?

These Rust Data lists include Hazard's Island | Biweekly: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the server tags on Hazard's Island | Biweekly?

The game's server browser reads these tags from Hazard's Island | Biweekly: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Hazard's Island | Biweekly?

Enter client.connect 50.99.7.47:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. Joining requires Rust's premium status. You will find its website at https://canadiangameforces.com.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^q
Premium Joining requires Rust's premium status.
^o
Oxide Plugin framework: Oxide (uMod).

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online