Online NA 50.99.7.47:28025 checked 2h ago
Hazard's Island | Biweekly
Connect
srv = rust.server("50.99.7.47:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 18:11 UTC, in 22h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 22h | Thu 29 Oct, 18:11 UTC | wipe |
| 1 | 7d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 22h | Thu 12 Nov, 18:11 UTC | wipe |
| 3 | 28d 22h | Thu 26 Nov, 18:11 UTC | wipe |
| 4 | 35d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 42d 22h | Thu 10 Dec, 18:11 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 18:11 UTC13d ago | 0 | NaN | running | 0 |
| 1 | Sun 11 Oct, 00:45 UTC17d ago | 0 | NaN | 4.7 days | 0 |
| 2 | Thu 1 Oct, 18:00 UTC FW27d ago | 0 | NaN | 9.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3800 · seed 1151947884
- map
- Procedural Map
- size
- 3800
- seed
- 1151947884
Server
srv.info()- address
- 50.99.7.47:28025
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 15 Oct 2026, 18:11 UTC
- hostname
- –
- first seen
- 30 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 103 on average | 35/200 |
| 1 | Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 73 on average | 16/200 |
| 2 | Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 44 on average | 10/200 |
| 3 | Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 40 on average | 29/100 |
| 4 | Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 30 on average | 17/200 |
| 5 | Rustafied.com - US Medium - Large | NA · groups of 16+ · biweekly · 29 on average | 4/100 |
Quick answers
From the figures on this page.
Player counts
How does Hazard's Island | Biweekly compare in the rankings?
On seven-day player hours Hazard's Island | Biweekly is #14,351 overall and #1,460 in North America, inside the top 65% of all ranked servers.
How many players does Hazard's Island | Biweekly hold at once?
Hazard's Island | Biweekly reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How smoothly does Hazard's Island | Biweekly run?
Averaged over 48 hours: 60 server fps, never under 59. The entity count peaked at 80,520, covering buildings, deployables and the rest of the world. Memory peaked at 2,259 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Hazard's Island | Biweekly run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Hazard's Island | Biweekly. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Hazard's Island | Biweekly, and is it online now?
The current sample puts Hazard's Island | Biweekly online. A restart about 6 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 30 September 2026.
Where does Hazard's Island | Biweekly sit?
In North America, Hazard's Island | Biweekly lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 50.99.7.47:28025.
Map and rules
Which settings and rules does Hazard's Island | Biweekly run?
You will not find a gather rate in the string Hazard's Island | Biweekly. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. Oxide plugins run on it. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Joining requires Rust's premium status. VAC, Valve's anti-cheat, is enabled.
Which map has Hazard's Island | Biweekly loaded?
Hazard's Island | Biweekly runs a procedural map of size 3,800 with seed 1151947884, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Hazard's Island | Biweekly wipe, and on what schedule?
The tag sets the prediction: Hazard's Island | Biweekly has too few wipes on record to confirm its schedule. On Thursday 29 October at 18:11 UTC the next wipe is due. The world it runs now was generated 13 days 1 hours ago. A fortnightly wipe schedule is published in its tags.
On Hazard's Island | Biweekly, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which lists on Rust Data hold Hazard's Island | Biweekly, and which filters?
These Rust Data lists include Hazard's Island | Biweekly: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the server tags on Hazard's Island | Biweekly?
The game's server browser reads these tags from Hazard's Island | Biweekly: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Hazard's Island | Biweekly?
Enter client.connect 50.99.7.47:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. Joining requires Rust's premium status. You will find its website at https://canadiangameforces.com.
