Rust Data

rustdata.spaceservers50.99.7.47:28116.ipynb

Run all rust-data · live

‹ All servers

Offline 50.99.7.47:28115 checked 4d ago

LAB - not a public server

pve

Connect

srv = rust.server("50.99.7.47:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,351 # top 69%
last wipe 4d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
50.99.7.47:28115
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 05:59 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average29/200
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average4/200
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average31/200
3【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average27/200
4[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average17/150
5[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average0/100

Quick answers

From the figures on this page.

Population

What position does LAB - not a public server take in the server rankings?

Over the last seven days LAB - not a public server sits at #15,351 on player hours, in the top 69% of ranked servers.

How full does LAB - not a public server run?

Offline now for LAB - not a public server, with the last sample 4 days 23 hours ago. Over the last seven days it averaged 0 players.

Server data

What is the Rust version on LAB - not a public server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by LAB - not a public server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is LAB - not a public server, and is it online now?

LAB - not a public server is offline at this refresh; the last response came 4 days 23 hours ago. Over the last 4 full days the hours up number 0 of 96, 0%. Rust Data logged it first on 24 October 2026.

Where does LAB - not a public server sit?

For LAB - not a public server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 50.99.7.47:28115.

Rules, settings, map

What rules and settings are recorded for LAB - not a public server?

No gather rate appears in the name: LAB - not a public server. No custom cap; the default of 8 players per group stands. pve is the game mode here, and no combat between players. Community is its browser category. VAC is running: Valve's anti-cheat is on.

What is the map on LAB - not a public server?

A procedural map runs on LAB - not a public server, generated by the game.

Wipe schedule

On what schedule does LAB - not a public server wipe?

The record for LAB - not a public server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 4 days 23 hours ago.

Tags and filters

Which lists on Rust Data hold LAB - not a public server, and which filters?

These Rust Data lists include LAB - not a public server: Rust community servers, unfiltered and Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on LAB - not a public server?

The game's server browser reads these tags from LAB - not a public server: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): 4 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join LAB - not a public server?

Enter client.connect 50.99.7.47:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players 4 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,207 players 11,615 servers online