Rust Data

rustdata.spaceservers51.148.167.242:11702.ipynb

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Online EU 51.148.167.242:11701 checked 10m ago

Potato HQ [BuildServer + NoRaid + NoAttack]

monthly wipes vanillamoddedcarbon

Connect

srv = rust.server("51.148.167.242:11702")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 0 # peak 4
rank #4,682 # top 21% · #1631 in EU
last wipe 27d ago # monthly schedule
next wipe 7d 22h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. # The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

inatkind
07d 22hThu 5 Nov, 19:00 UTCFW force wipe
135d 22hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 20:00 UTC FW27d ago 4 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 77491106
Map of Potato HQ [BuildServer + NoRaid + NoAttack]
map
Procedural Map
size
5000
seed
77491106
Open on RustMaps

Server

srv.info()
address
51.148.167.242:11701
region
EU
max players
100
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 20:00 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Build Server, but not unlimited free build, and no flying! 50x Gather Rates, Massive Stacks, Low Decay Wipe Proof Backpack and Build Tools Mods Armoured Train and Triangulation Events WARNING: NO RAIDING OR ATTACKING OTHER PLAYERS Discord: Click EXTERNAL WEBSITE below

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average28/100
1[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average9/50
2UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average12/40
3[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 3 on average7/35
4[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average252/999
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average37/100

Quick answers

From the figures on this page.

Player counts

How does Potato HQ [BuildServer + NoRaid + NoAttack] compare in the rankings?

Ranked #4,682 on seven-day player hours, Potato HQ [BuildServer + NoRaid + NoAttack] is #1,631 in Europe and in the top 21% of all ranked servers.

What population does Potato HQ [BuildServer + NoRaid + NoAttack] carry?

The sample now reads 1 players for Potato HQ [BuildServer + NoRaid + NoAttack], out of 100 slots. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 18:00 UTC is the busiest, at 2 players.

About the server

What does performance look like on Potato HQ [BuildServer + NoRaid + NoAttack]?

The 48-hour average is 30 server fps, with a low of 5. Buildings, deployables and all else in the world took the count as high as 158,225 entities. Memory peaked at 4,498 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Potato HQ [BuildServer + NoRaid + NoAttack] run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Potato HQ [BuildServer + NoRaid + NoAttack]. Steam updates your game for you, but the protocol must match to join.

Is Potato HQ [BuildServer + NoRaid + NoAttack] up, and what does its uptime show?

Potato HQ [BuildServer + NoRaid + NoAttack] reports itself online at the current refresh. Count back 12 hours from its reported uptime to get the last restart. 166 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Where does Potato HQ [BuildServer + NoRaid + NoAttack] sit?

In Europe, Potato HQ [BuildServer + NoRaid + NoAttack] lists itself, using the EU tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 51.148.167.242:11701 is its address.

Rules, settings, map

What rules and settings are recorded for Potato HQ [BuildServer + NoRaid + NoAttack]?

No gather rate appears in the name: Potato HQ [BuildServer + NoRaid + NoAttack]. Eight players per group: that is the game's default, and it applies here. Game mode build & creative, with this note: sandbox construction, gathering off. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

Which map has Potato HQ [BuildServer + NoRaid + NoAttack] selected?

Potato HQ [BuildServer + NoRaid + NoAttack] runs a procedural map of size 5,000 with seed 77491106, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Potato HQ [BuildServer + NoRaid + NoAttack] wipe, and how often?

Once a month Potato HQ [BuildServer + NoRaid + NoAttack] wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 27 days ago. A monthly wipe schedule is published in its tags.

On Potato HQ [BuildServer + NoRaid + NoAttack], what happens on wipe day?

Recent wipes averaged 4 players at their peak. 19 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does Potato HQ [BuildServer + NoRaid + NoAttack] appear among Rust Data lists and filters?

These Rust Data lists include Potato HQ [BuildServer + NoRaid + NoAttack]: EU Rust servers, Modded Rust servers and Servers with build or creative tags. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Potato HQ [BuildServer + NoRaid + NoAttack]?

These tags are published by Potato HQ [BuildServer + NoRaid + NoAttack] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^k (Build server): Practise base building and design here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Potato HQ [BuildServer + NoRaid + NoAttack]?

Enter client.connect 51.148.167.242:11701 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/uAuHaxe2ve is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,^k,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Gameplay

^k
Build server Practise base building and design here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,222 players 11,801 servers online