Rust Data

rustdata.spaceservers51.158.88.35:28017.ipynb

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Online 51.158.88.35:28015 checked 9m ago

My Rust server

Connect

srv = rust.server("51.158.88.35:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,270 # top 69%
last wipe 65d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0001:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608006:0015:0001:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of My Rust server
map
Procedural Map
size
4500
seed
1337
Open on RustMaps

Server

srv.info()
address
51.158.88.35:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
25 Aug 2026, 10:21 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 472 on average64/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average88/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average195/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average5/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average243/250
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 259 on average361/375

Quick answers

From the figures on this page.

Population

How does My Rust server compare in the rankings?

Rank #15,270 on seven-day player hours for My Rust server, within the top 69% of all ranked servers.

What population does My Rust server carry?

My Rust server reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.

Server data

How well does My Rust server perform?

The 48-hour average is 37 server fps, with a low of 21. Entity numbers reached 120,970, and that includes buildings, deployables and the rest. The memory field tops out at 5,150 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on My Rust server?

Rust network protocol 2632 and build 161125 on Linux is what My Rust server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is My Rust server, and is it up?

My Rust server reports itself online at the current refresh. The uptime it reports puts the last restart about 9 days 19 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 20 October 2026.

Where does My Rust server sit?

For My Rust server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 51.158.88.35:28015 is its address.

Settings and map

Which rules apply on My Rust server, and what settings?

No gather rate appears in the name: My Rust server. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on My Rust server?

Size 4,500, seed 1337: the procedural map on My Rust server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does My Rust server wipe, and on what schedule?

Too few wipes are on record for My Rust server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 65 days 18 hours ago.

Tags and filters

Which lists on Rust Data hold My Rust server, and which filters?

The Rust Data lists that My Rust server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on My Rust server?

These tags are published by My Rust server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): To join, your game must run protocol 2632; cs161125 (Build): Recorded game build: 161125; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into My Rust server?

The manual route: launch Rust, F1, then client.connect 51.158.88.35:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2632
Protocol To join, your game must run protocol 2632.
cs161125
Build Recorded game build: 161125.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,505 players 11,623 servers online