Rust Data

rustdata.spaceservers51.158.88.36:28017.ipynb

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Online 51.158.88.36:28015 checked 11m ago

My Rust server

Connect

srv = rust.server("51.158.88.36:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,425 # top 69%
last wipe 63d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of My Rust server
map
Procedural Map
size
4500
seed
1337
Open on RustMaps

Server

srv.info()
address
51.158.88.36:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
25 Aug 2026, 10:21 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average220/250
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average15/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average21/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average126/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average38/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average40/100

Quick answers

From the figures on this page.

Population data

How does My Rust server compare in the rankings?

Over the last seven days My Rust server sits at #15,425 on player hours, in the top 69% of ranked servers.

How full does My Rust server run?

My Rust server reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.

Server facts

How well does My Rust server perform?

The 48-hour average is 44 server fps, with a low of 25. The entity count peaked at 121,114, covering buildings, deployables and the rest of the world. The memory field tops out at 4,703 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is My Rust server on?

Rust network protocol 2632 and build 161125 on Linux is what My Rust server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is My Rust server, and is it up?

The current sample puts My Rust server online. A restart about 7 days 19 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 20 October 2026.

In which location is My Rust server hosted?

No region is published by My Rust server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.158.88.36:28015.

Map and rules

Which settings and rules does My Rust server run?

The name My Rust server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has My Rust server loaded?

The game generates the map on My Rust server: procedural, size 4,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does My Rust server wipe, and on what schedule?

A rhythm cannot be read from the wipes of My Rust server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 63 days 18 hours ago.

Lists and tags

Which lists on Rust Data hold My Rust server, and which filters?

These Rust Data lists include My Rust server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on My Rust server?

The game's server browser reads these tags from My Rust server: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2632 (Protocol): To join, your game must run protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to My Rust server?

In Rust, F1 opens the console: type client.connect 51.158.88.36:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2632
Protocol To join, your game must run protocol 2632.
cs161125
Build Build number: 161125.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,587 players 11,597 servers online