Online 51.161.132.10:25576 checked 34m ago
AUS LOST LANDS
Connect
srv = rust.server("51.161.132.10:25578")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 13:52 UTC26d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4300 · seed 84114655
- map
- Procedural Map
- size
- 4300
- seed
- 84114655
Server
srv.info()- address
- 51.161.132.10:25576
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 13:52 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | vanilla + | OC · groups of 16+ · monthly · 1 on average | 0/75 |
| 1 | Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 202/250 |
| 2 | Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 122 on average | 16/100 |
| 3 | Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 47 on average | 33/150 |
| 4 | Rustafied.com - AU Medium | OC · groups of 16+ · biweekly · 38 on average | 94/100 |
| 5 | Rustoria.co - AU Premium | OC · groups of 16+ · biweekly · 30 on average | 29/200 |
Quick answers
From the figures on this page.
Population data
How does AUS LOST LANDS compare in the rankings?
Over the last seven days AUS LOST LANDS sits at #15,284 on player hours, in the top 69% of ranked servers.
What population does AUS LOST LANDS carry?
AUS LOST LANDS reports 0 players at this refresh, with 500 slots configured. Over the last seven days it averaged 0 players.
About the server
What does performance look like on AUS LOST LANDS?
Averaged over 48 hours: 127 server fps, never under 110. Entity numbers reached 111,661, and that includes buildings, deployables and the rest. A high of 3,352 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on AUS LOST LANDS?
Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS runs. The protocol has to match before you can join, and Steam does the updating.
Is AUS LOST LANDS up, and what does its uptime show?
Online is the state at the latest refresh for AUS LOST LANDS. The uptime it reports puts the last restart about 9 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is AUS LOST LANDS hosted?
Its name points to Oceania, but AUS LOST LANDS publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.161.132.10:25576 is its address.
Map and rules
Which rules apply on AUS LOST LANDS, and what settings?
The name AUS LOST LANDS carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has AUS LOST LANDS selected?
Size 4,300, seed 84114655: the procedural map on AUS LOST LANDS, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does AUS LOST LANDS wipe, and how often?
The record for AUS LOST LANDS holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 11 hours ago.
What is wipe day on AUS LOST LANDS like?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 1 hours in.
Tags, lists
Where does AUS LOST LANDS appear among Rust Data lists and filters?
The Rust Data lists that AUS LOST LANDS fits are: Oceania Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on AUS LOST LANDS?
The game's server browser reads these tags from AUS LOST LANDS: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): 500 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join AUS LOST LANDS?
Enter client.connect 51.161.132.10:25576 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.