Rust Data

rustdata.spaceservers51.161.132.10:25578.ipynb

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Online 51.161.132.10:25576 checked 34m ago

AUS LOST LANDS

moddedoxide

Connect

srv = rust.server("51.161.132.10:25578")
print(srv.connect_command)

Right now

srv.summary()
players now 0/500 # 0% full
7-day average 0 # peak –
rank #15,284 # top 69%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 13:52 UTC26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4300 · seed 84114655
Map of AUS LOST LANDS
map
Procedural Map
size
4300
seed
84114655
Open on RustMaps

Server

srv.info()
address
51.161.132.10:25576
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 13:52 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0vanilla +OC · groups of 16+ · monthly · 1 on average0/75
1Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average202/250
2Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average16/100
3Rustopia.gg - AU MainOC · groups of 12+ · weekly · 47 on average33/150
4Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 38 on average94/100
5Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 30 on average29/200

Quick answers

From the figures on this page.

Population data

How does AUS LOST LANDS compare in the rankings?

Over the last seven days AUS LOST LANDS sits at #15,284 on player hours, in the top 69% of ranked servers.

What population does AUS LOST LANDS carry?

AUS LOST LANDS reports 0 players at this refresh, with 500 slots configured. Over the last seven days it averaged 0 players.

About the server

What does performance look like on AUS LOST LANDS?

Averaged over 48 hours: 127 server fps, never under 110. Entity numbers reached 111,661, and that includes buildings, deployables and the rest. A high of 3,352 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on AUS LOST LANDS?

Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS runs. The protocol has to match before you can join, and Steam does the updating.

Is AUS LOST LANDS up, and what does its uptime show?

Online is the state at the latest refresh for AUS LOST LANDS. The uptime it reports puts the last restart about 9 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is AUS LOST LANDS hosted?

Its name points to Oceania, but AUS LOST LANDS publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.161.132.10:25576 is its address.

Map and rules

Which rules apply on AUS LOST LANDS, and what settings?

The name AUS LOST LANDS carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has AUS LOST LANDS selected?

Size 4,300, seed 84114655: the procedural map on AUS LOST LANDS, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does AUS LOST LANDS wipe, and how often?

The record for AUS LOST LANDS holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 11 hours ago.

What is wipe day on AUS LOST LANDS like?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 1 hours in.

Tags, lists

Where does AUS LOST LANDS appear among Rust Data lists and filters?

The Rust Data lists that AUS LOST LANDS fits are: Oceania Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on AUS LOST LANDS?

The game's server browser reads these tags from AUS LOST LANDS: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): 500 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join AUS LOST LANDS?

Enter client.connect 51.161.132.10:25576 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp500
Max players 500 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online