Rust Data

rustdata.spaceservers51.161.145.147:23854.ipynb

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Offline 51.161.145.147:23853 checked 28d ago

Firedasherskull's Server [AU]

moddedoxide

Connect

srv = rust.server("51.161.145.147:23854")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #16,615 # top 70%
last wipe 39d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 20 Sep, 08:48 UTC39d ago 4 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 50000
Map of Firedasherskull's Server [AU]
map
Procedural Map
size
4500
seed
50000
Open on RustMaps

Server

srv.info()
address
51.161.145.147:23853
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
20 Sep 2026, 08:48 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0vanilla +OC · groups of 16+ · monthly · 1 on average2/75
1Rustafied.com - AU MainOC · groups of 16+ · weekly · 145 on average618/650
2Rustafied.com - AU MondayOC · groups of 16+ · weekly · 121 on average67/100
3Rustopia.gg - AU MainOC · groups of 12+ · weekly · 52 on average109/150
4Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 30 on average284/300
5Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average6/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Firedasherskull's Server [AU] rank?

Over the last seven days Firedasherskull's Server [AU] sits at #16,615 on player hours, in the top 70% of ranked servers.

How many players does Firedasherskull's Server [AU] hold at once?

The current row shows Firedasherskull's Server [AU] offline; the last response was 28 days 3 hours ago.

Server facts

What Rust version does Firedasherskull's Server [AU] run?

Version Rust network protocol 2633 and build 165217 on Linux is reported by Firedasherskull's Server [AU]. Steam updates your game for you, but the protocol must match to join.

Is Firedasherskull's Server [AU] up, and what does its uptime show?

Firedasherskull's Server [AU] is offline at this refresh; the last response came 28 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Firedasherskull's Server [AU] sit?

No region tag is published by Firedasherskull's Server [AU], though its name points to Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.161.145.147:23853 is its address.

Rules, settings, map

Which settings and rules does Firedasherskull's Server [AU] run?

You will not find a gather rate in the string Firedasherskull's Server [AU]. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Firedasherskull's Server [AU] selected?

The game generates the map on Firedasherskull's Server [AU]: procedural, size 4,500, seed 50000. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Firedasherskull's Server [AU] wipe, and on what schedule?

Too few wipes are on record for Firedasherskull's Server [AU] to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 39 days 2 hours ago.

On Firedasherskull's Server [AU], what happens on wipe day?

The average peak over recent wipes is 4 players. Peak population on the latest wipe came 2 hours in.

Tags, lists

Which lists on Rust Data hold Firedasherskull's Server [AU], and which filters?

The Rust Data lists that Firedasherskull's Server [AU] fits are: Oceania Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Firedasherskull's Server [AU]?

The game's server browser reads these tags from Firedasherskull's Server [AU]: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Firedasherskull's Server [AU]?

Enter client.connect 51.161.145.147:23853 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players 40 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build Recorded game build: 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 59,874 players 11,727 servers online