Offline OC 51.161.198.157:60417 checked 34d ago
ECHO 10X Testing Server
Connect
srv = rust.server("51.161.198.157:60419")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers, top 94% in OC. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Tuesday 3 November, 00:33 UTC, in 3d 21h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 21h | Tue 3 Nov, 00:33 UTC | wipe |
| 1 | 6d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 10d 21h | Tue 10 Nov, 00:33 UTC | wipe |
| 3 | 17d 21h | Tue 17 Nov, 00:33 UTC | wipe |
| 4 | 24d 21h | Tue 24 Nov, 00:33 UTC | wipe |
| 5 | 31d 21h | Tue 1 Dec, 00:33 UTC | wipe |
| 6 | 34d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 38d 21h | Tue 8 Dec, 00:33 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 22 Sep, 00:33 UTC38d ago | 9 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1678368928
- map
- Procedural Map
- size
- 4500
- seed
- 1678368928
Server
srv.info()- address
- 51.161.198.157:60417
- region
- OC
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 22 Sep 2026, 00:33 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustForNoobs.com | 10x | Clans | No BPs |x10 AU | Kits | OC · groups of 32+ · 10x · weekly · 1 on average | 2/100 |
| 1 | HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 67 on average | 30/150 |
| 2 | WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE | OC · groups of 40+ · 5x · weekly · 3 on average | 2/100 |
| 3 | [AU] Winterust - 2x Main | OC · groups of 10+ · 2x · weekly · 81 on average | 8/75 |
| 4 | [AU] Winterust - 2x Mondays | OC · groups of 8+ · 2x · weekly · 63 on average | 8/75 |
| 5 | 30/10|Rusty|AU/NZ|3X|Solo|Events|SOLO ONLY | OC · groups of 8+ · 3x · weekly · 2 on average | 4/100 |
Quick answers
From the figures on this page.
Population
How does ECHO 10X Testing Server compare in the rankings?
On seven-day player hours ECHO 10X Testing Server is #16,238 overall and #193 in Oceania, inside the top 71% of all ranked servers.
How many players does ECHO 10X Testing Server hold at once?
Offline now for ECHO 10X Testing Server, with the last sample 34 days 18 hours ago.
Server data
Which Rust version is ECHO 10X Testing Server on?
The build is Rust network protocol 2633 and build 165217 on Linux, run by ECHO 10X Testing Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is ECHO 10X Testing Server, and is it up?
ECHO 10X Testing Server is offline at this refresh; the last response came 34 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does ECHO 10X Testing Server sit?
With its OC tag, ECHO 10X Testing Server lists itself in Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.161.198.157:60417.
Rules, settings, map
Which rules apply on ECHO 10X Testing Server, and what settings?
The name carries the figure: ECHO 10X Testing Server runs 10x gather. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has ECHO 10X Testing Server loaded?
ECHO 10X Testing Server runs a procedural map of size 4,500 with seed 1678368928, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does ECHO 10X Testing Server wipe, and how often?
Too few wipes are on record for ECHO 10X Testing Server to confirm its schedule, so the tag drives the prediction. On Tuesday 3 November at 00:33 UTC the next wipe is due. The world it runs now was generated 38 days 2 hours ago. Its tags carry a weekly wipe schedule.
On ECHO 10X Testing Server, what happens on wipe day?
Across recent wipes the busiest point averaged 9 players. Peak population on the latest wipe came 32 hours in.
Tags, lists
Which lists on Rust Data hold ECHO 10X Testing Server, and which filters?
The Rust Data lists that ECHO 10X Testing Server fits are: Oceania Rust servers, Modded Rust servers and 10x Rust servers: the live sample. Under these filters on the server list, it is listed: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
How should you read the server tags on ECHO 10X Testing Server?
The game's server browser reads these tags from ECHO 10X Testing Server: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): The server lists 200 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): The interval is one week; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): In the server browser it sits under Oceania. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to ECHO 10X Testing Server?
In Rust, F1 opens the console: type client.connect 51.161.198.157:60417. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/77uwJBCHaX.
