Online 51.161.198.169:28010 checked 11m ago
TrinityRust.com | AU - Dev
Connect
srv = rust.server("51.161.198.169:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 08:30 UTC2d ago | 0 | NaN | running | 0 |
| 1 | Fri 23 Oct, 02:02 UTC6d ago | 0 | NaN | 4.3 days | 0 |
| 2 | Sat 17 Oct, 01:10 UTC12d ago | 0 | NaN | 6 days | 0 |
| 3 | Fri 16 Oct, 02:02 UTC13d ago | 0 | NaN | 1 days | 0 |
| 4 | Wed 14 Oct, 10:10 UTC15d ago | 0 | NaN | 1.7 days | 0 |
| 5 | Fri 9 Oct, 04:06 UTC20d ago | 0 | NaN | 5.3 days | 0 |
| 6 | Fri 2 Oct, 02:03 UTC27d ago | 0 | NaN | 7.1 days | 0 |
| 7 | Fri 25 Sep, 03:19 UTC34d ago | 0 | NaN | 6.9 days | 0 |
| 8 | Fri 18 Sep, 02:02 UTC41d ago | 0 | NaN | 7.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | vanilla + | OC · groups of 16+ · monthly · 1 on average | 0/75 |
| 1 | Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 152/250 |
| 2 | Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 122 on average | 15/100 |
| 3 | Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 47 on average | 24/150 |
| 4 | Rustafied.com - AU Medium | OC · groups of 16+ · biweekly · 37 on average | 82/100 |
| 5 | Rustoria.co - AU Premium | OC · groups of 16+ · biweekly · 29 on average | 22/200 |
Quick answers
From the figures on this page.
Population data
What position does TrinityRust.com | AU - Dev take in the server rankings?
Over the last seven days TrinityRust.com | AU - Dev sits at #15,290 on player hours, in the top 69% of ranked servers.
How full does TrinityRust.com | AU - Dev run?
At this timestamp, 0 players are on TrinityRust.com | AU - Dev. Over the last seven days it averaged 0 players.
Server data
What does performance look like on TrinityRust.com | AU - Dev?
Averaged over 48 hours: 32 server fps, never under 32. The entity count peaked at 141,645, covering buildings, deployables and the rest of the world. A high of 5,113 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is TrinityRust.com | AU - Dev on?
Rust network protocol 2635 and build 168909 on Linux is what TrinityRust.com | AU - Dev runs. Steam updates your game for you, but the protocol must match to join.
Is TrinityRust.com | AU - Dev up, and what does its uptime show?
TrinityRust.com | AU - Dev reports itself online at the current refresh. Count back 2 days 13 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does TrinityRust.com | AU - Dev run from?
No region tag is published by TrinityRust.com | AU - Dev, though its name points to Oceania. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.161.198.169:28010.
Rules, settings, map
Which settings and rules does TrinityRust.com | AU - Dev run?
You will not find a gather rate in the string TrinityRust.com | AU - Dev. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has TrinityRust.com | AU - Dev loaded?
The game generates the map on TrinityRust.com | AU - Dev: procedural, size 4,950, seed 800530180. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipe data
When does TrinityRust.com | AU - Dev wipe, and how often?
TrinityRust.com | AU - Dev wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 2 days 15 hours ago.
What is wipe day on TrinityRust.com | AU - Dev like?
Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Where does TrinityRust.com | AU - Dev appear among Rust Data lists and filters?
The Rust Data lists that TrinityRust.com | AU - Dev fits are: Oceania Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on TrinityRust.com | AU - Dev?
Read by the game's server browser, the tags TrinityRust.com | AU - Dev publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into TrinityRust.com | AU - Dev?
Enter client.connect 51.161.198.169:28010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://trinityrust.com/ is the website recorded for it.
