Rust Data

rustdata.spaceservers51.161.198.169:28015.ipynb

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Online 51.161.198.169:28010 checked 11m ago

TrinityRust.com | AU - Dev

moddedcarbon

Connect

srv = rust.server("51.161.198.169:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,290 # top 69%
last wipe 2d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 08:30 UTC2d ago 0 NaN running 0
1 Fri 23 Oct, 02:02 UTC6d ago 0 NaN 4.3 days 0
2 Sat 17 Oct, 01:10 UTC12d ago 0 NaN 6 days 0
3 Fri 16 Oct, 02:02 UTC13d ago 0 NaN 1 days 0
4 Wed 14 Oct, 10:10 UTC15d ago 0 NaN 1.7 days 0
5 Fri 9 Oct, 04:06 UTC20d ago 0 NaN 5.3 days 0
6 Fri 2 Oct, 02:03 UTC27d ago 0 NaN 7.1 days 0
7 Fri 25 Sep, 03:19 UTC34d ago 0 NaN 6.9 days 0
8 Fri 18 Sep, 02:02 UTC41d ago 0 NaN 7.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4950 · seed 800530180
Map of TrinityRust.com | AU - Dev
map
Custom Map
size
4950
seed
800530180

Server

srv.info()
address
51.161.198.169:28010
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 08:30 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0vanilla +OC · groups of 16+ · monthly · 1 on average0/75
1Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average152/250
2Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average15/100
3Rustopia.gg - AU MainOC · groups of 12+ · weekly · 47 on average24/150
4Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 37 on average82/100
5Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 29 on average22/200

Quick answers

From the figures on this page.

Population data

What position does TrinityRust.com | AU - Dev take in the server rankings?

Over the last seven days TrinityRust.com | AU - Dev sits at #15,290 on player hours, in the top 69% of ranked servers.

How full does TrinityRust.com | AU - Dev run?

At this timestamp, 0 players are on TrinityRust.com | AU - Dev. Over the last seven days it averaged 0 players.

Server data

What does performance look like on TrinityRust.com | AU - Dev?

Averaged over 48 hours: 32 server fps, never under 32. The entity count peaked at 141,645, covering buildings, deployables and the rest of the world. A high of 5,113 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is TrinityRust.com | AU - Dev on?

Rust network protocol 2635 and build 168909 on Linux is what TrinityRust.com | AU - Dev runs. Steam updates your game for you, but the protocol must match to join.

Is TrinityRust.com | AU - Dev up, and what does its uptime show?

TrinityRust.com | AU - Dev reports itself online at the current refresh. Count back 2 days 13 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does TrinityRust.com | AU - Dev run from?

No region tag is published by TrinityRust.com | AU - Dev, though its name points to Oceania. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.161.198.169:28010.

Rules, settings, map

Which settings and rules does TrinityRust.com | AU - Dev run?

You will not find a gather rate in the string TrinityRust.com | AU - Dev. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.

Which map has TrinityRust.com | AU - Dev loaded?

The game generates the map on TrinityRust.com | AU - Dev: procedural, size 4,950, seed 800530180. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipe data

When does TrinityRust.com | AU - Dev wipe, and how often?

TrinityRust.com | AU - Dev wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 2 days 15 hours ago.

What is wipe day on TrinityRust.com | AU - Dev like?

Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does TrinityRust.com | AU - Dev appear among Rust Data lists and filters?

The Rust Data lists that TrinityRust.com | AU - Dev fits are: Oceania Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on TrinityRust.com | AU - Dev?

Read by the game's server browser, the tags TrinityRust.com | AU - Dev publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into TrinityRust.com | AU - Dev?

Enter client.connect 51.161.198.169:28010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://trinityrust.com/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players Slot count: 0.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 66,506 players 11,742 servers online