Online 51.161.199.206:28051 checked 13m ago
A Rust Staging Server
Connect
srv = rust.server("51.161.199.206:28052")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 27 Sep, 23:45 UTC31d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 503 on average | 186/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 239/300 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 671/800 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 37/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 743/900 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 245 on average | 604/725 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does A Rust Staging Server rank?
Player hours over seven days put A Rust Staging Server at #15,276, in the top 69% of the ranked set.
How many players does A Rust Staging Server hold at once?
0 is the count in the players field for A Rust Staging Server at this refresh. Over the last seven days it averaged 0 players.
Server data
What does performance look like on A Rust Staging Server?
The 48-hour average is 59 server fps, with a low of 54. Buildings, deployables and all else in the world took the count as high as 113,000 entities. A high of 6,095 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is A Rust Staging Server on?
The build is Rust network protocol 2635 and build 168330 on Linux, run by A Rust Staging Server. Steam updates your game for you, but the protocol must match to join.
Is A Rust Staging Server up, and what does its uptime show?
A Rust Staging Server reports itself online at the current refresh. The uptime it reports puts the last restart about 12 days 9 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does A Rust Staging Server sit?
No region is published by A Rust Staging Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.161.199.206:28051 is its address.
Rules, settings, map
Which rules apply on A Rust Staging Server, and what settings?
No gather rate appears in the name: A Rust Staging Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has A Rust Staging Server loaded?
Size 4,250, seed 224871: the procedural map on A Rust Staging Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe data
When does A Rust Staging Server wipe, and on what schedule?
Too few wipes are on record for A Rust Staging Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 31 days 22 hours ago.
On A Rust Staging Server, what happens on wipe day?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Where does A Rust Staging Server appear among Rust Data lists and filters?
These Rust Data lists include A Rust Staging Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on A Rust Staging Server hold?
These tags are published by A Rust Staging Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168330 (Build): Build number: 168330; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; oxidation (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into A Rust Staging Server?
In Rust, F1 opens the console: type client.connect 51.161.199.206:28051. Launch Rust on this page does the same by opening the game through Steam and connecting.