Online 51.195.190.85:25578 checked 43m ago
AggreSSive 10x Night zombies // kits // skin // events // quest
Connect
srv = rust.server("51.195.190.85:25883")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 22:15 UTC3d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3950 · seed 654169880
- map
- Procedural Map
- size
- 3950
- seed
- 654169880
Server
srv.info()- address
- 51.195.190.85:25578
- region
- –
- max players
- 100
- group limit
- 6 max
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 00:56 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TemplarGaming EU 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST W | EU · groups of 6 · 10x · weekly · 207 on average | 133/250 |
| 1 | TemplarGaming SEA 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST | EA · groups of 6 · 10x · weekly · 36 on average | 12/200 |
| 2 | [BR/LATAM] RUSTICO 10X | FULLWIPE 27/10 | SA · groups of 5 · 10x · weekly · 10 on average | 12/200 |
| 3 | KRASNOYARSK X10 | MAX 5 | EU · groups of 5 · 10x · weekly · 8 on average | 0/100 |
| 4 | [EU] Hellvetia x10 |Max5|Noob Friendly|Active Admin|Events| | EU · groups of 5 · 10x · monthly · 3 on average | 4/100 |
| 5 | Nyx - EU 10x | No BPs | Kits | Shop | EU · groups of 6 · 10x · monthly · 2 on average | 2/120 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does AggreSSive 10x Night zombies // kits // skin // events // quest rank?
Player hours over seven days put AggreSSive 10x Night zombies // kits // skin // events // quest at #8,530, in the top 38% of the ranked set.
What population does AggreSSive 10x Night zombies // kits // skin // events // quest carry?
AggreSSive 10x Night zombies // kits // skin // events // quest reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What does performance look like on AggreSSive 10x Night zombies // kits // skin // events // quest?
Server fps over the last 48 hours averages 60; the floor is 58. Entity numbers reached 96,140, and that includes buildings, deployables and the rest. A high of 2,848 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on AggreSSive 10x Night zombies // kits // skin // events // quest?
Version Rust network protocol 2635 and build 168909 on Linux is reported by AggreSSive 10x Night zombies // kits // skin // events // quest. The protocol has to match before you can join, and Steam does the updating.
How reliable is AggreSSive 10x Night zombies // kits // skin // events // quest, and is it online now?
AggreSSive 10x Night zombies // kits // skin // events // quest reports itself online at the current refresh. Count back 13 hours from its reported uptime to get the last restart. Uptime of 97% across the last 3 full days: 70 hours of 72. The first row Rust Data holds for it is dated 26 October 2026.
Which location does AggreSSive 10x Night zombies // kits // skin // events // quest run from?
There is no region published for AggreSSive 10x Night zombies // kits // skin // events // quest. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.195.190.85:25578.
Settings and map
What rules and settings are recorded for AggreSSive 10x Night zombies // kits // skin // events // quest?
Gather sits at 10x, read from the server's own name: AggreSSive 10x Night zombies // kits // skin // events // quest. The cap on a group is 6 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on AggreSSive 10x Night zombies // kits // skin // events // quest?
Size 3,950, seed 654169880: the procedural map on AggreSSive 10x Night zombies // kits // skin // events // quest, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does AggreSSive 10x Night zombies // kits // skin // events // quest wipe?
Too few wipes are on record for AggreSSive 10x Night zombies // kits // skin // events // quest to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 3 days ago.
On AggreSSive 10x Night zombies // kits // skin // events // quest, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain AggreSSive 10x Night zombies // kits // skin // events // quest?
The Rust Data lists that AggreSSive 10x Night zombies // kits // skin // events // quest fits are: Modded Rust servers, 10x Rust servers: the live sample and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.
How should you read the server tags on AggreSSive 10x Night zombies // kits // skin // events // quest?
The game's server browser reads these tags from AggreSSive 10x Night zombies // kits // skin // events // quest: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts6 (Group limit): Team size tops out at 6; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to AggreSSive 10x Night zombies // kits // skin // events // quest?
In Rust, F1 opens the console: type client.connect 51.195.190.85:25578. Launch Rust on this page does the same by opening the game through Steam and connecting.
