Online EU 51.195.63.11:20500 checked 10m ago
Trinity Rust
Connect
srv = rust.server("51.195.63.11:20501")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Saturday 31 October, 15:06 UTC, in 2d 0h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 2d 0h | Sat 31 Oct, 15:06 UTC | wipe |
| 1 | 7d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 9d 0h | Sat 7 Nov, 15:06 UTC | wipe |
| 3 | 16d 0h | Sat 14 Nov, 15:06 UTC | wipe |
| 4 | 23d 0h | Sat 21 Nov, 15:06 UTC | wipe |
| 5 | 30d 0h | Sat 28 Nov, 15:06 UTC | wipe |
| 6 | 35d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 37d 0h | Sat 5 Dec, 15:06 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 15:06 UTC25d ago | 0 | NaN | running | 0 |
| 1 | Thu 17 Sep, 14:47 UTC41d ago | 0 | NaN | 16 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 118/225 |
| 2 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 40/200 |
| 3 | [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 26 on average | 13/175 |
| 4 | TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 24 on average | 33/100 |
| 5 | RustAria #2 [х2 | NoLimit | Мoскoвcкий] | EU · groups of 16+ · weekly · 10 on average | 5/100 |
Quick answers
From the figures on this page.
Player counts
How does Trinity Rust compare in the rankings?
Player hours over the last seven days: #15,335 for Trinity Rust, #2,555 in Europe, within the top 69% of the ranked set.
What population does Trinity Rust carry?
Trinity Rust reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.
About the server
How well does Trinity Rust perform?
Averaged over 48 hours: 254 server fps, never under 219. The entity count peaked at 3,191, covering buildings, deployables and the rest of the world. Memory peaked at 3,409 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Trinity Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, run by Trinity Rust. Joining needs the same protocol on your game; Steam handles the update.
Is Trinity Rust up, and what does its uptime show?
Trinity Rust reports itself online at the current refresh. A restart about 7 days 2 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does Trinity Rust sit?
In Europe, Trinity Rust lists itself, using the EU tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.195.63.11:20500 is its address.
Rules, settings, map
Which settings and rules does Trinity Rust run?
You will not find a gather rate in the string Trinity Rust. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has Trinity Rust loaded?
The game generates the map on Trinity Rust: procedural, size 1,024, seed 571345021. Because size and seed determine the map, it can be viewed on RustMaps via this page. CraggyIsland is what the map name field says.
Wipes and dates
When does Trinity Rust wipe, and on what schedule?
The tag sets the prediction: Trinity Rust has too few wipes on record to confirm its schedule. Saturday 31 October at 15:06 UTC is when the next wipe is due. A new world was started 25 days 23 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.
On Trinity Rust, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain Trinity Rust?
These Rust Data lists include Trinity Rust: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the server tags on Trinity Rust?
The game's server browser reads these tags from Trinity Rust: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): The interval is one week; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Trinity Rust?
The manual route: launch Rust, F1, then client.connect 51.195.63.11:20500. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://hosting.alkad.org/ is the website recorded for it.