Rust Data

rustdata.spaceservers51.222.244.178:60417.ipynb

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Online 51.222.244.178:60415 checked 9m ago

Yabadabadoo

biweekly wipes vanilla

Connect

srv = rust.server("51.222.244.178:60417")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,326 # top 69%
last wipe 16d ago # biweekly schedule
next wipe 7d 5h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
07d 5hThu 5 Nov, 19:00 UTCFW force wipe
111d 15hTue 10 Nov, 05:32 UTCwipe
225d 15hTue 24 Nov, 05:32 UTCwipe
335d 5hThu 3 Dec, 19:00 UTCFW force wipe
439d 15hTue 8 Dec, 05:32 UTCwipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 05:32 UTC16d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1800 · seed 1
Map of Yabadabadoo
map
Procedural Map
size
1800
seed
1
Open on RustMaps

Server

srv.info()
address
51.222.244.178:60415
region
–
max players
10
group limit
8, the default
wipe schedule
biweekly
last wipe
13 Oct 2026, 05:32 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average183/200
1Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 124 on average44/100
2Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 87 on average17/200
3Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 68 on average398/450
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 56 on average9/200
5Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 43 on average22/100

Quick answers

From the figures on this page.

Population

How does Yabadabadoo compare in the rankings?

Over the last seven days Yabadabadoo sits at #15,326 on player hours, in the top 69% of ranked servers.

How full does Yabadabadoo run?

Yabadabadoo reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on Yabadabadoo?

The 48-hour average is 235 server fps, with a low of 224. The entity count peaked at 11,782, covering buildings, deployables and the rest of the world. The memory field tops out at 1,946 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Yabadabadoo?

Rust network protocol 2634 and build 167584 on Linux is what Yabadabadoo runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Yabadabadoo, and is it up?

The current sample puts Yabadabadoo online. The uptime it reports puts the last restart about 16 days 6 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Yabadabadoo run from?

No region is published by Yabadabadoo. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.222.244.178:60415 is its address.

Rules, settings, map

What rules and settings are recorded for Yabadabadoo?

The name Yabadabadoo carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

Which map has Yabadabadoo loaded?

The game generates the map on Yabadabadoo: procedural, size 1,800, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Yabadabadoo wipe, and on what schedule?

Too few wipes are on record for Yabadabadoo to confirm its schedule, so the tag drives the prediction. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 16 days 8 hours ago. A fortnightly wipe schedule is published in its tags.

On Yabadabadoo, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold Yabadabadoo, and which filters?

These Rust Data lists include Yabadabadoo: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on Yabadabadoo?

The game's server browser reads these tags from Yabadabadoo: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Yabadabadoo?

The manual route: launch Rust, F1, then client.connect 51.222.244.178:60415. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,^b,^v,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,470 players 11,849 servers online