Offline 51.38.155.200:22899 checked 5h ago
A Shockbyte x Discord Production Rust Server
Connect
srv = rust.server("51.38.155.200:22900")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 13:36 UTC12d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 50000
- map
- Procedural Map
- size
- 1500
- seed
- 50000
Server
srv.info()- address
- 51.38.155.200:22899
- region
- –
- max players
- 125
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 13:36 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 336/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 437/500 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 970/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 47/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 985/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 61/250 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does A Shockbyte x Discord Production Rust Server rank?
Over the last seven days A Shockbyte x Discord Production Rust Server sits at #15,310 on player hours, in the top 69% of ranked servers.
How full does A Shockbyte x Discord Production Rust Server run?
The current row shows A Shockbyte x Discord Production Rust Server offline; the last response was 5 hours ago. Over the last seven days it averaged 0 players.
Server data
What does performance look like on A Shockbyte x Discord Production Rust Server?
The 48-hour average is 237 server fps, with a low of 232. The entity count peaked at 8,206, covering buildings, deployables and the rest of the world. The memory field tops out at 1,915 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on A Shockbyte x Discord Production Rust Server?
Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte x Discord Production Rust Server. Steam updates your game for you, but the protocol must match to join.
Is A Shockbyte x Discord Production Rust Server up, and what does its uptime show?
A Shockbyte x Discord Production Rust Server is offline at this refresh; the last response came 5 hours ago. A restart about 5 hours ago is what its reported uptime implies. Uptime of 21% across the last 7 full days: 35 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does A Shockbyte x Discord Production Rust Server sit?
For A Shockbyte x Discord Production Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.38.155.200:22899 is its address.
Map and rules
What rules and settings are recorded for A Shockbyte x Discord Production Rust Server?
No gather rate appears in the name: A Shockbyte x Discord Production Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has A Shockbyte x Discord Production Rust Server loaded?
Size 1,500, seed 50000: the procedural map on A Shockbyte x Discord Production Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does A Shockbyte x Discord Production Rust Server wipe, and how often?
A rhythm cannot be read from the wipes of A Shockbyte x Discord Production Rust Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 12 days 4 hours ago.
On A Shockbyte x Discord Production Rust Server, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain A Shockbyte x Discord Production Rust Server?
These Rust Data lists include A Shockbyte x Discord Production Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?
These tags are published by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp125 (Max players): 125 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to A Shockbyte x Discord Production Rust Server?
The manual route: launch Rust, F1, then client.connect 51.38.155.200:22899. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.