Rust Data

rustdata.spaceservers51.38.155.200:22900.ipynb

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Offline 51.38.155.200:22899 checked 5h ago

A Shockbyte x Discord Production Rust Server

Connect

srv = rust.server("51.38.155.200:22900")
print(srv.connect_command)

Right now

srv.summary()
players now 0/125 # 0% full
7-day average 0 # peak –
rank #15,310 # top 69%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123412:0014:0017:0008:0011:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040012:0014:0017:0008:0011:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 13:36 UTC12d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of A Shockbyte x Discord Production Rust Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
51.38.155.200:22899
region
–
max players
125
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 13:36 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average336/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average437/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average970/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average47/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average985/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average61/250

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does A Shockbyte x Discord Production Rust Server rank?

Over the last seven days A Shockbyte x Discord Production Rust Server sits at #15,310 on player hours, in the top 69% of ranked servers.

How full does A Shockbyte x Discord Production Rust Server run?

The current row shows A Shockbyte x Discord Production Rust Server offline; the last response was 5 hours ago. Over the last seven days it averaged 0 players.

Server data

What does performance look like on A Shockbyte x Discord Production Rust Server?

The 48-hour average is 237 server fps, with a low of 232. The entity count peaked at 8,206, covering buildings, deployables and the rest of the world. The memory field tops out at 1,915 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on A Shockbyte x Discord Production Rust Server?

Version Rust network protocol 2635 and build 168909 on Linux is reported by A Shockbyte x Discord Production Rust Server. Steam updates your game for you, but the protocol must match to join.

Is A Shockbyte x Discord Production Rust Server up, and what does its uptime show?

A Shockbyte x Discord Production Rust Server is offline at this refresh; the last response came 5 hours ago. A restart about 5 hours ago is what its reported uptime implies. Uptime of 21% across the last 7 full days: 35 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does A Shockbyte x Discord Production Rust Server sit?

For A Shockbyte x Discord Production Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.38.155.200:22899 is its address.

Map and rules

What rules and settings are recorded for A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name: A Shockbyte x Discord Production Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has A Shockbyte x Discord Production Rust Server loaded?

Size 1,500, seed 50000: the procedural map on A Shockbyte x Discord Production Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does A Shockbyte x Discord Production Rust Server wipe, and how often?

A rhythm cannot be read from the wipes of A Shockbyte x Discord Production Rust Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 12 days 4 hours ago.

On A Shockbyte x Discord Production Rust Server, what happens on wipe day?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain A Shockbyte x Discord Production Rust Server?

These Rust Data lists include A Shockbyte x Discord Production Rust Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?

These tags are published by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp125 (Max players): 125 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to A Shockbyte x Discord Production Rust Server?

The manual route: launch Rust, F1, then client.connect 51.38.155.200:22899. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp125
Max players 125 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,775 players 11,888 servers online