Rust Data

rustdata.spaceservers51.38.155.204:29033.ipynb

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Offline 51.38.155.204:29032 checked 1d ago

A Shockbyte x Discord Production Rust Server

Connect

srv = rust.server("51.38.155.204:29033")
print(srv.connect_command)

Right now

srv.summary()
players now 0/75 # 0% full
7-day average 0 # peak –
rank #15,270 # top 69%
last wipe 24d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123408:0012:0016:0022:0002:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040008:0012:0016:0022:0002:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of A Shockbyte x Discord Production Rust Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
51.38.155.204:29032
region
–
max players
75
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 06:50 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 463 on average128/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average145/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average306/275
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average9/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 264 on average292/300
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average580/575

Quick answers

From the figures on this page.

Player counts

How does A Shockbyte x Discord Production Rust Server compare in the rankings?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,270, in the top 69% of the ranked set.

How many players does A Shockbyte x Discord Production Rust Server hold at once?

Offline now for A Shockbyte x Discord Production Rust Server, with the last sample 25 hours ago. Over the last seven days it averaged 0 players.

About the server

How well does A Shockbyte x Discord Production Rust Server perform?

The 48-hour average is 239 server fps, with a low of 236. Buildings, deployables and all else in the world took the count as high as 8,276 entities. The memory field tops out at 2,859 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on A Shockbyte x Discord Production Rust Server?

The build is Rust network protocol 2634 and build 166652 on Linux, run by A Shockbyte x Discord Production Rust Server. Joining needs the same protocol on your game; Steam handles the update.

Is A Shockbyte x Discord Production Rust Server up, and what does its uptime show?

Offline now for A Shockbyte x Discord Production Rust Server, last seen 25 hours ago. Count back 2 days 17 hours from its reported uptime to get the last restart. 149 of 168 hours up over the last 7 full days, or 89%. Rust Data logged it first on 6 October 2026.

Which location does A Shockbyte x Discord Production Rust Server run from?

For A Shockbyte x Discord Production Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.38.155.204:29032 is its address.

Map and rules

What rules and settings are recorded for A Shockbyte x Discord Production Rust Server?

You will not find a gather rate in the string A Shockbyte x Discord Production Rust Server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has A Shockbyte x Discord Production Rust Server selected?

The game generates the map on A Shockbyte x Discord Production Rust Server: procedural, size 1,500, seed 50000. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does A Shockbyte x Discord Production Rust Server wipe?

A rhythm cannot be read from the wipes of A Shockbyte x Discord Production Rust Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days ago.

Tags and filters

Which Rust Data filters and lists contain A Shockbyte x Discord Production Rust Server?

On Rust Data, A Shockbyte x Discord Production Rust Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?

The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Rust survival in its standard form; mp75 (Max players): Slot count: 75; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to A Shockbyte x Discord Production Rust Server?

Enter client.connect 51.38.155.204:29032 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp75
Max players Slot count: 75.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Recorded game build: 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,678 players 11,597 servers online