Online 51.38.155.231:24001 checked 9m ago
A Shockbyte Rust Server
Connect
srv = rust.server("51.38.155.231:24002")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 18:22 UTC14d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 50000
- map
- Procedural Map
- size
- 1500
- seed
- 50000
Server
srv.info()- address
- 51.38.155.231:24001
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 18:22 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 373/425 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 442/500 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 981/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 58/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 986/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 31/250 |
Quick answers
From the figures on this page.
Population data
What position does A Shockbyte Rust Server take in the server rankings?
Rank #15,327 on seven-day player hours for A Shockbyte Rust Server, within the top 69% of all ranked servers.
How full does A Shockbyte Rust Server run?
The sample now reads 0 players for A Shockbyte Rust Server, out of 40 slots. Over the last seven days it averaged 0 players.
Server data
How well does A Shockbyte Rust Server perform?
Averaged over 48 hours: 227 server fps, never under 211. Buildings, deployables and all else in the world took the count as high as 8,000 entities. A high of 3,247 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168001 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
Is A Shockbyte Rust Server up, and what does its uptime show?
A Shockbyte Rust Server reports itself online at the current refresh. A restart about 14 days 21 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does A Shockbyte Rust Server run from?
For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.38.155.231:24001.
Map and rules
What rules and settings are recorded for A Shockbyte Rust Server?
You will not find a gather rate in the string A Shockbyte Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has A Shockbyte Rust Server loaded?
Size 1,500, seed 50000: the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does A Shockbyte Rust Server wipe, and on what schedule?
Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 14 days 23 hours ago.
On A Shockbyte Rust Server, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold A Shockbyte Rust Server, and which filters?
These Rust Data lists include A Shockbyte Rust Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on A Shockbyte Rust Server?
Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168001 (Build): Recorded game build: 168001; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into A Shockbyte Rust Server?
Enter client.connect 51.38.155.231:24001 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.