Rust Data

rustdata.spaceservers51.38.155.244:29055.ipynb

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Offline 51.38.155.244:29054 checked 20h ago

A Shockbyte x Discord Production Rust Server

Connect

srv = rust.server("51.38.155.244:29055")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,327 # top 69%
last wipe 11d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0023:0004:0009:0014:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040018:0023:0004:0009:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 50000
Map of A Shockbyte x Discord Production Rust Server
map
Procedural Map
size
1500
seed
50000
Open on RustMaps

Server

srv.info()
address
51.38.155.244:29054
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 17:57 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average385/425
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average458/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average988/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average56/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average979/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average28/250

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does A Shockbyte x Discord Production Rust Server rank?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,327, in the top 69% of the ranked set.

How full does A Shockbyte x Discord Production Rust Server run?

The current row shows A Shockbyte x Discord Production Rust Server offline; the last response was 20 hours ago. Over the last seven days it averaged 0 players.

Server facts

How smoothly does A Shockbyte x Discord Production Rust Server run?

Server fps over the last 48 hours averages 239; the floor is 232. Buildings, deployables and all else in the world took the count as high as 8,175 entities. A high of 2,958 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on A Shockbyte x Discord Production Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.

Is A Shockbyte x Discord Production Rust Server up, and what does its uptime show?

Offline now for A Shockbyte x Discord Production Rust Server, last seen 20 hours ago. The uptime it reports puts the last restart about 2 days 7 hours ago. Uptime of 97% across the last 7 full days: 163 hours of 168. Its earliest recorded date in Rust Data is 17 October 2026.

Which location does A Shockbyte x Discord Production Rust Server run from?

For A Shockbyte x Discord Production Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.38.155.244:29054 is its address.

Rules, settings, map

Which rules apply on A Shockbyte x Discord Production Rust Server, and what settings?

No gather rate appears in the name: A Shockbyte x Discord Production Rust Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has A Shockbyte x Discord Production Rust Server loaded?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does A Shockbyte x Discord Production Rust Server wipe, and how often?

A rhythm cannot be read from the wipes of A Shockbyte x Discord Production Rust Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 11 days 23 hours ago.

Tags, lists

Which Rust Data filters and lists contain A Shockbyte x Discord Production Rust Server?

The Rust Data lists that A Shockbyte x Discord Production Rust Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server hold?

These tags are published by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join A Shockbyte x Discord Production Rust Server?

In Rust, F1 opens the console: type client.connect 51.38.155.244:29054. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 99,159 players 11,894 servers online