Online 51.38.155.247:21998 checked 46m ago
A Shockbyte x Discord Production Rust Server
Connect
srv = rust.server("51.38.155.247:21999")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:17 UTC FW28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 50000
- map
- Procedural Map
- size
- 1500
- seed
- 50000
Server
srv.info()- address
- 51.38.155.247:21998
- region
- –
- max players
- 125
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:17 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 491 on average | 84/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 115/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 397/450 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 21/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 476/525 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 362/425 |
Quick answers
From the figures on this page.
Population
What position does A Shockbyte x Discord Production Rust Server take in the server rankings?
Rank #15,284 on seven-day player hours for A Shockbyte x Discord Production Rust Server, within the top 69% of all ranked servers.
How full does A Shockbyte x Discord Production Rust Server run?
The sample now reads 0 players for A Shockbyte x Discord Production Rust Server, out of 125 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on A Shockbyte x Discord Production Rust Server?
The 48-hour average is 238 server fps, with a low of 232. The entity count peaked at 8,491, covering buildings, deployables and the rest of the world. A high of 1,912 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is A Shockbyte x Discord Production Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is A Shockbyte x Discord Production Rust Server, and is it up?
A Shockbyte x Discord Production Rust Server reports itself online at the current refresh. Count back 18 minutes from its reported uptime to get the last restart. Uptime of 45% across the last 7 full days: 76 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does A Shockbyte x Discord Production Rust Server sit?
No region is published by A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 51.38.155.247:21998 is its address.
Map and rules
Which rules apply on A Shockbyte x Discord Production Rust Server, and what settings?
You will not find a gather rate in the string A Shockbyte x Discord Production Rust Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has A Shockbyte x Discord Production Rust Server selected?
A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does A Shockbyte x Discord Production Rust Server wipe?
Once a month A Shockbyte x Discord Production Rust Server wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 28 days 6 hours ago.
On A Shockbyte x Discord Production Rust Server, what happens on wipe day?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does A Shockbyte x Discord Production Rust Server appear among Rust Data lists and filters?
These Rust Data lists include A Shockbyte x Discord Production Rust Server: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on A Shockbyte x Discord Production Rust Server?
The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Rust survival in its standard form; mp125 (Max players): Slot count: 125; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into A Shockbyte x Discord Production Rust Server?
In Rust, F1 opens the console: type client.connect 51.38.155.247:21998. Launch Rust on this page does the same by opening the game through Steam and connecting.