Offline 51.6.221.100:28015 checked 36d ago
Zache Local Build Server
Connect
srv = rust.server("51.6.221.100:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 51.6.221.100:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Sep 2026, 08:07 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 73/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 176/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 67/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 11/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 1/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 28/100 |
Quick answers
From the figures on this page.
Population data
What position does Zache Local Build Server take in the server rankings?
Over the last seven days Zache Local Build Server sits at #15,479 on player hours, in the top 67% of ranked servers.
What population does Zache Local Build Server carry?
Zache Local Build Server returns no live count at this refresh, having last been seen 36 days ago.
Server facts
What is the Rust version on Zache Local Build Server?
Rust network protocol 2633 and build 164530 on Linux is what Zache Local Build Server runs. The protocol has to match before you can join, and Steam does the updating.
Is Zache Local Build Server up, and what does its uptime show?
Zache Local Build Server is offline at this refresh; the last response came 36 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
In which location is Zache Local Build Server hosted?
No region is published by Zache Local Build Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.6.221.100:28015.
Map and rules
What rules and settings are recorded for Zache Local Build Server?
You will not find a gather rate in the string Zache Local Build Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does Zache Local Build Server wipe, and how often?
A rhythm cannot be read from the wipes of Zache Local Build Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 54 days 18 hours ago, and that is the one in play.
Tags, lists
Which Rust Data filters and lists contain Zache Local Build Server?
The Rust Data lists that Zache Local Build Server fits are: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Zache Local Build Server?
The game's server browser reads these tags from Zache Local Build Server: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): The server runs build 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Zache Local Build Server?
In Rust, F1 opens the console: type client.connect 51.6.221.100:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.