Online 51.77.59.48:28015 checked 11m ago
Test Server
Connect
srv = rust.server("51.77.59.48:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 03:23 UTC3d ago | 1 | NaN | running | 1 |
| 1 | Wed 7 Oct, 12:20 UTC21d ago | 1 | halved by day 1 | 17.6 days | 0 |
| 2 | Thu 17 Sep, 01:36 UTC41d ago | 3 | halved by day 3 | 20.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 51.77.59.48:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 03:23 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 545 on average | 682/750 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 457/500 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 305 on average | 42/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 305 on average | 57/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 267 on average | 156/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 263 on average | 208/250 |
Quick answers
From the figures on this page.
Population
What position does Test Server take in the server rankings?
Over the last seven days Test Server sits at #4,313 on player hours, in the top 19% of ranked servers.
What population does Test Server carry?
The sample now reads 1 players for Test Server, out of 500 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 16:00 UTC, mean 1 players.
Server facts
What is the Rust version on Test Server?
Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Test Server, and is it online now?
Test Server reports itself online at the current refresh. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 13 September 2026.
Which location does Test Server run from?
For Test Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.77.59.48:28015.
Rules, settings, map
Which settings and rules does Test Server run?
You will not find a gather rate in the string Test Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has Test Server loaded?
Test Server runs a procedural map, which the game generates.
Wipe data
When does Test Server wipe, and on what schedule?
Test Server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 days 11 hours ago.
On Test Server, what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.
Tags, lists
Which Rust Data filters and lists contain Test Server?
On Rust Data, Test Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Test Server hold?
Read by the game's server browser, the tags Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): The server lists 500 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Test Server?
In Rust, F1 opens the console: type client.connect 51.77.59.48:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.